
Length6h 54m
About this audiobook
Tese de doutorado em design defendida na Universidade de Twente (Holanda). Resumo em inglês: This thesis looks at the practice of design as it emerges in architectural design and service design. The lens adopted considers design both as an activity as well as a space full of contradictions, which are accumulated tensions. Design activity is a professional occupation that interacts with other activities, whereas design space is a range of possibilities considered for a project. The contradictions in both sides are separately identified and then rejoined to follow the transitions from one side to another. When pursuing this dialectic, this research has found two ways in which design reproduces contradictions in society. The first, reductive design, aims to reduce contradictions by partitioning the design space into small manageable parts. The second, expansive design, aims to expand contradictions by increasing awareness for the possibilities in the design space. The former ignores, hides, or removes contradictions from the design space and the later uncovers, highlights, or takes advantage of contradictions in the design space. The combination of reductive design and expansive design leads to uneven development. This understanding of design comes from three short-term empirical studies of architectural design and service design projects, which were complemented with two experiments undertaken with design students. The empirical studies show evidence that expansive design may emerge from playing design games; however, this also depends on the willingness of participants to deal with contradictions in an inclusive way. The main contribution of this thesis is highlighting and developing further the concept of expansive design, which implies dealing with contradictions in an inclusive way.
Audiobook details
GenreOther, Technology
Length6 hrs 54 mins
Narrated byListen with 1,000+ voices
FormateBook with Audio
Publish dateJan 26, 2016
LanguagePortuguese
Table of contents
1Introduction
393. Contradictions of design activity and of design space
2Summary
404. Research design
3Publication list
415. The design space of a medical imaging centre
4Preface
426. The design space extended to a teaching experiment
5Introduction
437. Experiment results
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6How design reproduces contradictions in society
448. Discussion
7Contradictions found by previous studies
459. Conclusions
8Research method
46Expensive or expansive? Learning the value of boundary crossing in design projects[7]
9Thesis overview
471. Introduction
10Summary of findings
482. The emergence of boundaries between activities
11Expanding the representation of user activities[1]
493. Dealing with boundaries in design projects
121. Introduction
504. The boundary crossing challenge for design education
132. Activity representation and expansion
515. The Expansive Hospital Game
143. Case study
526. Experimental method
154. From the business plan to the spatial conditions
537. Experiment results and analysis
165. From spatial conditions to healthcare operations
541.1 Shared objects in group A
176. From healthcare operations to individual actions
551.2 Exchanged outcomes in group B
187. From individual actions to collective activities
561.3 Groups compared
198. Intervention outcomes
578. Learning as reported by students
209. The role of space in expanding the representation of user activities
589. Discussion
2110.Discussion
5910.Conclusions
2211.Recommendations
60Thesis discussion
2312.Conclusions
61Contradictions found by the present study
24Games to explore the possibilities of space and the space of possibilities in service design[4]
621. The expansion of the design object versus the contraction of design representations
251. Introduction
632. The socialisation of the design space versus the alienation from design possibilities
262. Space and games in service design
643. The co-creation of knowledge versus the optimisation of work processes
273. Game spatiality
654. The flexibilisation of workspaces versus the spatialisation of workflow
284. Play as creative activity
665. The competition for exchange value versus the collaboration for use value
295. Research method
676. The homogenisation of differences versus the emergence of boundaries
306. Case 1 – Hospital wards
68Characterising expansive design and reductive design
317. Case 2 – Medical imaging center
69The dialectics between expansive design and reductive design
328. Case 3 – Nature center
70Conclusion: designing with contradictions
339. Cross-case analysis
71Conditions for the emergence of expansive design
3410.Discussion
72Limitations of this study
3511.Conclusions
73Summarising the contributions
36The social production of design space[5]
74Future studies
371. Introduction
75Appendix I
382. The design space
76Appendix II