
Length6h 54m
About this audiobook
Tese de doutorado em design defendida na Universidade de Twente (Holanda). Resumo em inglês: This thesis looks at the practice of design as it emerges in architectural design and service design. The lens adopted considers design both as an activity as well as a space full of contradictions, which are accumulated tensions. Design activity is a professional occupation that interacts with other activities, whereas design space is a range of possibilities considered for a project. The contradictions in both sides are separately identified and then rejoined to follow the transitions from one side to another. When pursuing this dialectic, this research has found two ways in which design reproduces contradictions in society. The first, reductive design, aims to reduce contradictions by partitioning the design space into small manageable parts. The second, expansive design, aims to expand contradictions by increasing awareness for the possibilities in the design space. The former ignores, hides, or removes contradictions from the design space and the later uncovers, highlights, or takes advantage of contradictions in the design space. The combination of reductive design and expansive design leads to uneven development. This understanding of design comes from three short-term empirical studies of architectural design and service design projects, which were complemented with two experiments undertaken with design students. The empirical studies show evidence that expansive design may emerge from playing design games; however, this also depends on the willingness of participants to deal with contradictions in an inclusive way. The main contribution of this thesis is highlighting and developing further the concept of expansive design, which implies dealing with contradictions in an inclusive way.
Audiobook details
GenreOther, Technology
Length6 hrs 54 mins
Narrated byListen with 1,000+ voices
FormateBook with Audio
Publish dateJan 26, 2016
LanguagePortuguese
Table of contents
1Introduction
2Summary
3Publication list
4Preface
5Introduction
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6How design reproduces contradictions in society
7Contradictions found by previous studies
8Research method
9Thesis overview
10Summary of findings
11Expanding the representation of user activities[1]
121. Introduction
132. Activity representation and expansion
143. Case study
154. From the business plan to the spatial conditions
165. From spatial conditions to healthcare operations
176. From healthcare operations to individual actions
187. From individual actions to collective activities
198. Intervention outcomes
209. The role of space in expanding the representation of user activities
2110.Discussion
2211.Recommendations
2312.Conclusions
24Games to explore the possibilities of space and the space of possibilities in service design[4]
251. Introduction
262. Space and games in service design
273. Game spatiality
284. Play as creative activity
295. Research method
306. Case 1 – Hospital wards
317. Case 2 – Medical imaging center
328. Case 3 – Nature center
339. Cross-case analysis
3410.Discussion
3511.Conclusions
36The social production of design space[5]
371. Introduction
382. The design space
393. Contradictions of design activity and of design space
404. Research design
415. The design space of a medical imaging centre
426. The design space extended to a teaching experiment
437. Experiment results
448. Discussion
459. Conclusions
46Expensive or expansive? Learning the value of boundary crossing in design projects[7]
471. Introduction
482. The emergence of boundaries between activities
493. Dealing with boundaries in design projects
504. The boundary crossing challenge for design education