Build Augmented Reality Apps Without Code

Build Augmented Reality Apps Without Code

Design and Publish a No-Code AR Portfolio AppBy Adrian Vasquez
Michael Caine
Listen with Sir Michael Caine™ and 1,000+ voices
Length7h 10m

About this audiobook

augmented reality book AR development without coding Do you want to build AR apps but think you need to learn complex programming first? Build Augmented Reality Apps Without Code is your hands-on guide to creating interactive AR experiences using visual tools—no coding required. From your first marker to a shareable, immersive scene, this book walks you through every step with clear, practical instructions. You'll start with the basics of AR concepts and marker-based triggers, then progress to designing 3D objects, adding animations, and deploying your creations on mobile devices. Each chapter includes real-world projects that you can customize and share with friends or clients. Whether you're a hobbyist, educator, or entrepreneur, this book empowers you to turn your AR ideas into reality quickly. Unlike other tech guides that assume prior knowledge, this one is built for beginners but packed with pro tips to elevate your skills. By the end, you'll have a portfolio of AR scenes and the confidence to tackle advanced projects. Compare this to Koop and Riley Sager—their books explore different worlds, but this one puts the power of augmented reality in your hands. Start building today! This hands-on Other guide is written to be used at the keyboard: every concept is paired with something you can run, adapt, and keep. You move from first principles to real, working results, with the common errors and fixes called out along the way so you are never stuck for long.

Audiobook details

GenreTechnology
Length7 hrs 10 mins
Narrated byListen with 1,000+ voices
FormateBook with Audio
LanguageEnglish

Table of contents

1Introduction
2Preface
3Chapter 1 — AR Fundamentals and the No-Code Promise
4Chapter 2 — Setting Up Your No-Code AR Workshop
5Chapter 3 — Your First AR Scene: Placing a Virtual Object
Show all chapters
6Chapter 4 — Visual Scripting Basics: Logic Without Code
7Chapter 5 — Designing 3D Assets in Blender for AR
8Chapter 6 — Enhancing Assets with Generative AI
9Chapter 7 — Advanced AR Interactions: Gestures and Multiple Objects
10Chapter 8 — Building the Portfolio App – Core Structure
11Chapter 9 — Adding Interactivity: Tap to Show Details
12Chapter 10 — Integrating Video and Sound
13Chapter 11 — Creating a Menu System for Selecting Portfolio Items
14Chapter 12 — Optimizing Performance for Mobile AR
15Chapter 13 — Testing and Debugging Your AR App
16Chapter 14 — Polishing with Visual Effects
17Chapter 15 — Publishing Your AR App
18Chapter 16 — Monetization and Next Steps
19Chapter 17 — Expanding the Portfolio: Advanced Features
20Chapter 18 — Conclusion and Resources
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