Build a 2.5D RPG with Godot 4 and C#

Build a 2.5D World with Player Combat and Enemy AIBy Gregory Whitlock
Listen with Sir Michael Caine™ and 1,000+ voices
Length7h 7m

About this audiobook

godot 4 c# game development and 2.5d rpg tutorial. Learn to build a complete 2.5D RPG game with Godot 4 and C#. This hands-on guide covers tilemaps, dialogue systems, combat mechanics, inventory management, and save/load functionality. Step-by-step project for beginners to pros. Unlike C# 14 and .NET 10 – Modern Cross-Platform Development Fundamentals by [placeholder] or C# 12 and .NET 8 – Modern Cross-Platform Development Fundamentals by [placeholder], this book focuses exclusively on game development with Godot, not web or enterprise apps. What you'll build: 2.5D tile-based world with layered maps and collision Branching dialogue system with NPC interactions Turn-based combat with stats, abilities, and enemy AI Inventory system with item use, equipping, and storage Persistent game saving and loading Each chapter builds on the previous, culminating in a complete, playable RPG. All code is in C# using Godot 4's .NET integration. No prior Godot experience required—just basic C# knowledge. By the end, you'll have a reusable RPG framework and the skills to create your own games. Perfect for indie developers, hobbyists, and students wanting practical game dev experience with a modern engine. Compare with C# 14 and .NET 10 – Modern Cross-Platform Development Fundamentals by [placeholder] and C# 12 and .NET 8 – Modern Cross-Platform Development Fundamentals by [placeholder] for a focused game development alternative. This hands-on C/C++/C#/.NET guide is written to be used at the keyboard: every concept is paired with something you can run, adapt, and keep. You move from first principles to real, working results, with the common errors and fixes called out along the way so you are never stuck for long.

Audiobook details

GenreTechnology
Length7 hrs 7 mins
Narrated byListen with 1,000+ voices
FormateBook with Audio
LanguageEnglish

Table of contents

1Preface
2Chapter 1 — Setting the Stage: Godot 4, C#, and Your Development Environment
3Chapter 2 — Project Scaffolding and Scene Architecture
4Chapter 3 — Player Character: Movement and Collision
5Chapter 4 — Camera Systems for 2.5D Worlds
Show all chapters
6Chapter 5 — Animation and State Machines
7Chapter 6 — Combat Fundamentals: Melee Attacks and Damage
8Chapter 7 — Enemy AI: Patrol, Chase, and Attack Behaviors
9Chapter 8 — Inventory and Item Management
10Chapter 9 — Immersive UI and HUD Design
11Chapter 10 — Quest Systems and Narrative Elements
12Chapter 11 — Leveling Up and Progression Mechanics
13Chapter 12 — Sound Effects, Music, and Audio Management
14Chapter 13 — Polishing the Player Experience: Effects and Feedback
15Chapter 14 — Saving and Loading Game State
16Chapter 15 — Testing, Debugging, and Optimization
17Chapter 16 — Building Levels and Populating the World
18Chapter 17 — Exporting and Deploying Your Game
19Chapter 18 — Final Integration and Next Steps
20About the Author

More from Gregory Whitlock

LiftoffEric Berger9h 4m4.6 (9.5K)$29 · $0.00
The Honey BusMeredith May9h 31m4.4 (16.6K)$25 · $0.00
Collected Writings of Nikola TeslaThomas Commerford Martin, Nikola Tesla19h 42m4.4 (2.8K)$1.99 · $0.00
Operation PedestalMax Hastings12h 29m4.4 (5.2K)$29 · $0.00
When the Heavens Went on SaleAshlee Vance18h 20m4.4 (3K)$40 · $0.00
Everybody Has a Podcast (Except You)Justin McElroy, Travis McElroy, Griffin McElroy5h 9m4.3 (2.3K)$24 · $0.00
Hands of TimeRebecca Struthers8h 8m4.4 (1.3K)$26 · $0.00
Never Lost AgainBill Kilday10h 1m4.4 (805)$29 · $0.00
How the Internet HappenedBrian McCullough13h 28m4.3 (2.7K)$23 · $0.00
Collected Writings of Nikola TeslaNikola Tesla, Thomas Commerford Martin21h 50m4.3 (1.7K)$1 · $0.00
Just AspireAjai Chowdhry9h 13m4.4 (260)$29 · $0.00
The Little Book of AliensAdam Frank8h 20m4.3 (1.3K)$26 · $0.00
The inventions, researches and writings of Nikola Tesla (Annotated)Thomas Commerford Martin16h 59m4.3 (1.3K)$2 · $0.00
KargilV.P. Malik15h 18m4.3 (2K)$24 · $0.00
Experiments with Alternating CurrentsNikola Tesla9h 16m4.3 (874)$1.99 · $0.00
Fire on the HorizonTom Shroder, John Konrad8h 23m4.3 (858)$26 · $0.00
The Smell of Kerosene (Annotated)National Aeronautics and Space Administration, Donald L. Mallick, Peter W. Merlin11h 32m4.3 (523)$2 · $0.00
The Boy Who Harnessed the WindWilliam Kamkwamba, Bryan Mealer10h 5m4.2 (78.9K)$29 · $0.00
Across the Airless WildsEarl Swift10h 8m4.3 (1.3K)$29 · $0.00
Console WarsBlake J. Harris20h 41m4.2 (13.7K)$46 · $0.00

You may also like

ITIL Foundation Essentials ITIL 4 Edition - The ultimate revision guide, second editionClaire Agutter1h 12m4.2 (462)$27 · $0.00
Pete the Cat: Robo-PeteJames Dean5m4.0 (2.3K)$4 · $0.00
The Creativity CodeMarcus du Sautoy9h 54m4.0 (2.2K)$20 · $0.00
The NumeratiStephen Baker7h 55m3.6 (2K)$17 · $0.00
THE CLAUDE AI BIBLE FOR BEGINNERSSheldon Caldwell4h 42m$17.50 · $0.00
Claude Code for Modern DevelopersLeon Grant8h 21m$6.50 · $0.00
Passages from the Life of a Philosopher (Annotated)Charles Babbage16h 33m4.4 (110)$0.99 · $0.00
Of the Just Shaping of LettersAlbrecht Dürer2h 28m4.2 (242)$2 · $0.00
Forallx - An Introduction to Formal LogicP.D. Magnus6h 2m3.8 (128)$2 · $0.00
Maximizing LinkedIn for Business GrowthNeal Schaffer3h 15m4.3 (31)$14.99
OutskillPartha Basu6h 10m3.9 (25)$24 · $0.00
Leadership In The AI EraJasper Livingstone4h 44m$13
The AI Culture BlueprintSagar Pandya1h 30m$2 · $0.00
The AI Advantage for BudgetingMiles Draper3h 46m$5
Social Media Marketing BoostFernando Moreira0m1.0 (1)$7 · $0.00
AI Without The AnxietyJasper Livingstone4h 54m$10
CLAUDE CODE MASTERY 2026Smart Alden6h 5m$8.50 · $0.00
Build AI Voice AssistantsVera Grimaldi7h 53m$5
The Artificial AuthorSimone Aliprandi7h 42m$15 · $0.00
The AI RevolutionTorsten J. Koerting3h 11m$5 · $0.00