1PART 1
412Identical
2INTRODUCTION AND DRAWING SKETCHES
413Creating a Circular Pattern
3CHAPTER 1
414Pattern Type
4STARTING WITH THE BASICS
415Axis
5What Is the Function of Fusion 360?
416Type
6Cloud-Based
417Quantity
7Manufacture
418Suppress
8Part Modeling
419Compute Option
9Rendering
420Creating a Pattern along a Path
10Simulation
421Pattern Type
11Installing Fusion 360: System requirements
422Objects
12Step 1: Sign up for a Fusion 360 License
423Path
13Step 2: Download and Install Fusion 360
424Distance Type
14Getting Started with Fusion 360: Working with the User Interface of Fusion 360
425Distance
15Invoking a New Design File
426Quantity
16Working with Workspaces
427Start Point
17DESIGN Workspace
428Direction
18Sketch contextual tab
429Orientation
19Solid tab
430Suppress
20Form contextual environment
431Compute Option
21Surface tab
432Mirroring Features/Faces/Bodies/Components
22Mesh tab
433Questions
23Sheet Metal tab
434CHAPTER 10
24Flat Pattern contextual surroundings
435EDITING AND MODIFYING 3D MODELS
25Base Feature contextual environment
436Working with the Press Pull Tool
26Generative Design Workspace: Define tab
437Offsetting a Face by Using the Press Pull Tool
27Edit Model contextual environment
438Filleting an Edge by Using the Press Pull Tool
28Explore contextual environment
439Extruding a Sketch by Using the Press Pull Tool
29Render Workspace
440Creating Fillets: Creating a Constant Radius Fillet
30Appearance
441Creating a Variable Radius Fillet
31Understanding the Advanced settings dialog
442Creating a Fillet by Specifying the Chord Length
32ANIMATION Workspace
443Creating Rule Fillets
33SIMULATION Workspace
444Creating Chamfers
34MANUFACTURE Workspace
445Creating Shell Features
35DRAWING Workspace
446Faces/Body
36Managing Data by Using the Data Panel
447Tangent Chain
37Join a project
448Inside Thickness/Outside Thickness
38Grant access to a project (Administrators Only)
449Direction
39Open a project
450Adding Drafts
40Creating a New Project Folder and Sub-Folders
451Plane
41How to Create a Folder Structure
452Faces
42Uploading Existing Files in a Project
453Angle
43Organize and find projects
454Flip Direction
44Pin projects
455Direction
45Fusion 360
456Scaling Objects
46In Fusion Team
457Scale components, bodies, or sketches
47Unpin a Project
458Scaling a mesh body.
48Find content in the content
459Combining Solid Bodies
49Search for content
460Offsetting Faces of a Model
50Filter projects
461Splitting Faces of a Model
51Saving a Design File
462Splitting Bodies
52Exporting a Design to Other CAD Formats
463Questions
53Native vs. Neutral File Formats
464PART 3
54STEP
465WORKING WITH ASSEMBLIES
55IGES
466CHAPTER 11
56Parasolid
467WORKING WITH ASSEMBLIES – I
57DXF
468Assemblies
58STL
469Distributed designs
59Importing a CAD File in Fusion 360
470Updates in the assembly
60Exporting a CAD File in Fusion 360: Exporting from Fusion 360
471Edit a design directly: Make a savable change to the design.
61Opening an Existing Design File
472Edit an external component in an assembly
62Opening an Existing File from the Data Panel
473Make a savable change to the design.
63Opening an Existing File by using the Open tool: Opening an Existing File from the Local Computer
474Discard changes
64Working in the Offline Mode
475Edit In Place
65Sharing a Design: Sharing Design Using a Link
476Assembly Contexts
66Sharing Design to GrabCAD
477Local context
67Sharing Design by Recording Screen
478Automatic activation: Reference objects
68Invoking a Marking Menu
479Adjust the visibility of objects in an assembly
69First-level radial menu
480View or conceal items
70Workspaces, toolbar tabs, contextual environments, and active commands
481Override visibility of objects in an external component
71Second-level radial menu
482Remove a visibility override from a single object
72Context menu: Gestures
483Remove all visibility overrides from an external component
733D Printing
484Remove all visibility overrides from an entire assembly
74Form Feature
485Tips
75Surfaces
486Derived design features
76Event simulation: Non-Linear Stress
487Derive command
773D Printing from Fusion 360
488Design > Solid > Create > Derive
78Selection
489Insert Derive command
79Preview Mesh.
490Design > Solid > Insert > Insert Derive
80Number of triangles
491When to use derived design features
81Refinement
492Working with Bottom-up Assembly Approach
82Exporting a Design in STL File Format for 3D Printing
493Working with Top-down Assembly Approach
83Method #1: Exporting an Entire Design
494Creating an Assembly by Using Bottom-up Approach
84Method #2: Exporting Individual Components or Bodies
495Internal and External Components
85Method #3: Exporting Multiple Bodies as a Single STL File
496Internal Components
86Extra: The Ability to Export an STL File from the Cloud
497External Components
87Questions
498Edit External Components
88CHAPTER 2
499Inserting Components in a Design File
89DRAWING SKETCHES WITH FUSION 360
500Fixing/Grounding the First Component
90Sketches
501Working with Degrees of Freedom
91Sketch profiles
502Joint command
92Unconstrained and constrained sketches
503Selection order
93Working with the Selection of Planes
504Applying Joints: Applying a Rigid Joint
94Specifying Units
505Applying a Revolute Joint: Applying a Slider Joint
95Specifying Grids and Snaps Settings
506Applying a Cylindrical Joint
96THE SKETCH MENU: Creating Sketches
507Applying a Pin-slot Joint
97SKETCHES AND SKETCH CURVES
508Applying a Planar Joint
98INFERENCES AND CONSTRAINTS: TIP
509Applying a Ball Joint
99SELECT AND DELETE SKETCHES
510Create a joint between the shaft and the gear housing
100CREATE A SELECTION SET
511Editing Joints
101DIMENSIONS AND SKETCH EQUATIONS
512Editing Options
102Drawing a Line Entity
513Drive Joints
103Drawing a Rectangle
514Edit Joint
1042-Point Rectangle
515Edit Joint Limits
1053-Point Rectangle
516Lock
106Center Rectangle
517Suppress
107Create a 2-Point Rectangle
518Animate Joint
108Create a 3-Point Rectangle
519Animate Model
109Create a Center Rectangle
520Go to Home Position
110Tips
521Select Components
111Drawing a Circle
522Defining Joint Limits
112Center Diameter Circle
523Motion
1132-Point Circle
524Minimum
1143-Point Circle
525Maximum
1152-Tangent Circle
526Rest
1163-Tangent Circle
527Animate
117Tips
528Animating a Joint
118Drawing an Arc: 3-Point Arc
529Animating the Model
119Center Point Arc
530Locking/Unlocking the Motion of a Joint: Driving a Joint
120Tangent Arc: Tips
531Defining Relative Motion between Two Joints
121Drawing a Polygon
532Grouping Components Together
122Create a Circumscribed Polygon
533Create a contact set
123Create an Inscribed Polygon
534Edit a contact set
124Create an Edge Polygon
535Suppress or Un-suppress a contact set
125Tips
536Enabling Contact Sets between Components
126Drawing an Ellipse
537Capturing Position of Components
127Tips
538Capture position proactively
128Drawing a Slot
539Capture position when prompted
129Center-to-Center Slot
540Revert position proactively: Revert position when prompted
130Overall Slot
541Avoiding Coincident Face Rendering Artifacts Using Dielectric Priority
131Center-to-Point Slot
542Coincident Faces
1323-Point Arc Slot
543Rendering Transparent Bodies and Coincident Faces
133Center Point Arc Slot
544Using Dielectric Priority
134Tips
545Overlapping
135Drawing Conic Curves: Tips
546Setting the Priority
136Drawing a Spline
547Basic Static Stress Simulation in Fusion 360
137Fit Point Spline
548Why do Static Stress Simulation?
138Control Point Spline
549Simulating Static Stress in Fusion 360
139Editing a Spline
550Fixed
140Tips
551Pinned
141Spline degree control reference
552Other Constraints
142Adding Fit/Control Points in a Spline
553Deformation
143When should I utilize control point splines?
554Isolating Parts of the Spectrum
144What are some of the recommended procedures for working with control point splines?
555Animation
145Constraining a control point spline
556Questions
146Creating Sketch Points
557CHAPTER 12
147Inserting Text into a Sketch: Inserting Text by Drawing a Rectangular Frame
558WORKING WITH ASSEMBLIES - II
148Inserting Text along a Path
559Creating an Assembly by Using a Top-down Approach
149Questions
560Create components and add As-built Joints: Prerequisites
150CHAPTER 3
561Creating Components within a Design File
151EDITING AND MODIFYING SKETCHES
562Creating a New Empty Component
152Trimming Sketch Entities
563Creating a New Component from Existing Bodies
153Extending Sketch Entities
564Creating a Component during an Active Tool
154Offsetting Sketch Entities: Tips
565Tips
155Creating Construction Entities
566Fixing/Grounding the First Component
156Mirroring Sketch Entities
567Applying As-built Joints
157Patterning Sketch Entities
568Defining a Joint Origin on a Component: Simple
158Rectangular Pattern Tool
569Between Two Faces
159Objects
570Two Edge Intersection
160Direction/s
571Editing Assembly Components
161Distance Type
572Questions
162Quantity
573CHAPTER 13
163Distance
574CREATING ANIMATION OF A DESIGN
164Direction Type
575Invoking the ANIMATION Workspace
165Suppress
576Capturing Views on the Timeline
166Circular Pattern Tool
577Capturing Actions on the Timeline: Transforming Components (Move or Rotate)
167Objects
578Creating an Exploded View of an Assembly
168Center Point
579Auto Explode
169Type
580Auto Explode
170Quantity
581Manual Explode Tool
171Suppress
582Toggling on or off the Visibility of Components
172Creating a Sketch Fillet
583Creating a Callout with Annotation
173Scaling Sketch Entities
584Edit the text of an existing callout
174Entities
585Customizing Views and Actions on the Timeline
175Point
586Deleting Views and Actions of a Storyboard
176Creating a Sketch Chamfer
587Creating a New Storyboard
177Equal Distance Chamfer
588Toggling On or Off Capturing Views
178Distance and Angle Chamfer
589Playing and Publishing Animation
179Two Distance Chamfer
590Using the Timeline function
180Tips
591Locating a feature using the timeline
181Breaking Sketch Entities
592Suppress a feature
182Questions
593Watch your project's history
183CHAPTER 4
594Turning the timeline on and off
184APPLYING CONSTRAINTS AND DIMENSIONS
595Questions
185Working with Constraints
596PART 5
186Horizontal Constraint
597CREATING DRAWINGS
187Vertical Constraint
598CHAPTER 14
188Coincident Constraint
599WORKING WITH DRAWINGS
189Collinear Constraint
600Invoking the DRAWING Workspace
190Perpendicular Constraint
601Destination
191Parallel Constraint
602Drawing
192Tangent Constraint
603Template
193Concentric Constraint
604Sheet
194Equal Constraint
605Standard
195Midpoint Constraint
606Units
196Symmetry Constraint
607Sheet Size
197Curvature Constraint
608Creating the Base View of a Design
198Fix Constraint
609Reference
199Applying Constraints
610Representation
200Controlling the Display of Constraints
611Orientation
201Applying Dimensions
612Style
202Applying a Horizontal Dimension
613Scale
203Applying a Vertical Dimension
614Tangent Edges
204Applying an Aligned Dimension
615Interference Edges
205Applying an Angular Dimension
616Thread Edges
206Applying a Diameter Dimension
617Creating Projected Views
207Applying a Radius Dimension
618About Projected Views and View Options
208Applying a Linear Diameter Dimension
619About Drawing View
209Editing and Modifying the Dimensions
620Working with Angle of Projection
210Working with Different States of a Sketch
621Defining the Angle of Projection
211Under Defined Sketch
622Defining Drawing Preferences
212Fully Defined Sketch
623Editing Annotation and Sheet Settings
213Working with SKETCH PALETTE
624Editing and inserting a New Title Block: On Fusion 360
214Look At
625Modifying Title Blocks
215Slice
626Creating Section Views
216Show Profile
627Creating Full Section Views
217Show Points
628Creating Half-Section Views
218Show Dimensions.
629Creating Offset Section Views
219Show Constraints
630Creating Aligned Section Views
220Show Projected Geometries
631Creating Detail Views
2213D Sketch
632Creating an Exploded Drawing View
222Questions
633Creating Break Views
223PART 2
634Break a view
224CREATING AND EDITING 3D MODELS/COMPONENTS
635Edit a break in a view
225CHAPTER 5
636Use the Broken View Edit dialog
226CREATING BASE FEATURE OF SOLID MODELS
637Drag the break lines
227Creating an Extrude Feature
638Invoking DRAWING Workspace from Animation
228Profile
639Editing Properties of a Drawing View
229Start
640Editing Hatch Properties of a Section View
230Profile Plane: Offset Plane
641Moving a Drawing View
231Direction
642Rotating a Drawing View
232One Side
643Deleting a Drawing View
233Two Sides
644Adding Geometries in Drawing Views: Adding Centerlines
234Symmetric
645Changing properties of center lines
235Extent
646Adding Center Marks
236Distance
647Adding Center Mark Pattern
237Taper Angle
648Adding Edge Extension between Two Intersecting Edges
238Creating a Revolve Feature
649Applying Dimensions
239Axis
650Applying Linear, Aligned, Angular, Radius, and Diameter Dimensions
240Angle
651Applying Ordinate Dimensions
241Full
652Align ordinate dimension leaders
242Angle
653Applying Baseline Dimensions
243Direction
654Applying Chain Dimensions
244One Side
655Editing a Dimension
245The Two Faces
656Arranging Dimensions: Stack dimensions
246Symmetric
657Align dimensions: Align angular or linear dimensions inside an image or between views.
247Operation
658Breaking Dimension Lines
248Navigating a 3D Model in Graphics Area
659Adding Text/Note
249Controlling the Navigation Settings
660Create text
250Pan
661Change text
251Zoom
662Create bulleted, numbered, or lettered lists
252Zoom Window
663Create Stacked Characters
253Fit
664Adding Text/Note with Leader
254Free Orbit
665Adding the Surface Texture Symbol
255Constrained Orbit
666Create a Surface Identification Leader
256Look At
667Edit a Surface Texture: Move a Surface Texture
257Navigating a 3D Model by Using the View Cube
668Creating the Bill of Material (BOM)/Part List
258Home
669Adding Balloons Manually
259Corner
670Renumbering Balloons
260Edge
671Adding Drawing Sheets
261Face
672Sheet Bar
262Go Home
673Creating a New Drawing Template
263Perspective
674Exporting a Drawing: Exporting a Drawing as a PDF File
264Perspective with Ortho Faces
675Exporting a Drawing as a DWG File
265Set current view as Home
676Exporting a Drawing as a DXF File
266Reset Home
677Exporting a Drawing Part List as a CSV File
267Set current view as
678Questions
268Reset Front
679CHAPTER 15
269Changing the Visual Style of a Model
680CREATING AND EDITING PARAMETRIC MODELS
270Shaded
681Understanding Parameters and Dimensions
271Shaded with Hidden Edges
682Dimensions: Precision at Your Fingertips
272Shaded with Visible Edges Only
683Defining parameters to drive design variables
273Wireframe
684Access Parameters Dialog
274Wireframe with Hidden Edges
685Create New Parameters in Fusion 360
275Wireframe with Visible Edges Only
686Create User Parameters “On the Fly” in Fusion 360
276Questions
687Associating dimensions with parameters
277CHAPTER 6
688Creating Parametric Relationships
278CREATING CONSTRUCTION GEOMETRICS
689Building equations to establish relationships
279Creating a Construction Plane
690Constructing Equations: Benefits of Using Equations in Fusion 360
280Creating a Plane at an Offset Distance: Creating a Plane at an Angle
691Utilizing geometric and numeric constraints
281Creating a Plane Tangent to a Cylindrical or Conical Face
692Making Geometric Limits
282Tips
693Applying Numeric Constraints
283Creating a Plane in the Middle of Two Faces/Planes
694Best Practices for Using Constraints
284Tips
695The constraints sketches
285Creating a Plane Passing Through Two Edges: Tips
696Driving Design Changes with Parameters
286Creating a Plane Passing Through Three Points: Tips
697A Practical Example
287Creating a Plane Tangent to a Face and Aligned to a Point: Tips
698Difficulties and Solutions
288Creating a Plane along a Path: Tips
699Modifying parameter values to update the design
289Creating a Construction Axis
700Design Optimization
290Creating an Axis Passing Through a Cylinder/Cone/Torus
701Parametric Modeling vs. Direct Modeling
291Tips
702How to select an appropriate modeling feature: Advantages of Parametric Modeling in Fusion 360
292Creating an Axis Perpendicular at a Point: Tips
703Managing Parametric Models
293Creating an Axis Passing Through Two Planes: Tips
704Organizing Bodies & Components
294Creating an Axis Passing Through Two Points: Tips
705Components vs. Bodies
295Creating an Axis Passing Through an Edge: Tips
706Bodies vs. Rule #1: Why does Rule #1 exist then?
296Creating an Axis Perpendicular to Face at Point: Tips
707Condensed timelines
297Creating a Construction Point
708Associated root parts
298Creating a Point at Vertex
709Sub-assemblies as file management: Portability
299Tips
710Using parameter tables for efficient management
300Creating a Point at the Intersection of Two Edges: Tips
711CHAPTER 16
301Creating a Point at the Intersection of Three Planes: Tips
712ADVANCED MODELING TECHNIQUES
302Creating a Point at the Center of Circle/Sphere/Torus: Tips
713Lofting between Non-Parallel Profiles
303Creating a Point at the Intersection of an Edge and a Plane: Tips
714Making Simple LOFT
304Creating a Point along a Path: Tips
715Adding Path
305Questions
716Working with multiple profiles and guide curves
306CHAPTER 7
717Boundary Patch Modeling
307ADVANCED MODELING - I
718Controlling curvature and continuity
308Using Advanced Options of the Extrude Tool
719Using Sculpting Tools for Organic Shapes: Getting Started with Sculpting Tools
309Start drop-down list
720Sculpting freeform designs with T-splines
310From Object
721Key Features of T-Splines
311Extent drop-down list
722Challenges and Future Developments
312To Object
723Refining and detailing organic shapes
313All
724Creating Custom Patterns and Embossing
314Operation drop-down list
725Apply appearances to components, bodies, and faces in a design: Tips
315Join
726CHAPTER 17
316Cut
727SHEET METAL DESIGN
317Intersect
728Introduction to Sheet Metal Workspaces
318New Body
729Exploring the Sheet Metal Workspace
319New Component
730Understanding sheet metal-specific tools
320Using Advanced Options of the Revolve Tool
731Important Information
321Working with a Sketch having Multiple Profiles
732Folded and Unfolded Modes: Flat Pattern
322Projecting Edges onto a Sketching Plane
733Sheet Metal Rules
323Geometry
734The Flange and Bend Tools
324Selection Filter
735BEND: Creating Sheet Metal Bends
325Projection Link
736CHAPTER 18
326Show or hide projection geometry
737ASSEMBLY CONSTRAINTS AND MOTION
327Manage lost predictions: Tips
738Advanced Assembly Joints and Constraints
328Creating 3D Curves
739Creating and Managing Components
329Creating a Projected Curve
740Techniques
330Creating an Intersection Curve
741Factors that should be considered
331Projected Compound Curves in Fusion 360
742Animating and simulating assemblies in Fusion 360: Techniques
332Creating a Curve by Projecting Intersecting Geometries: Objects to intersect on
743About joints in Fusion 360
333Editing a Feature and its Sketch
744Applying Motion Studies
334Editing the Sketching Plane of a Sketch
745Creating Assemblies Animation: Explore the Animation Workspace.
335Applying Physical Materials Properties
746Set Initial Component Positions
336Physical Material
747Simulating realistic motion for mechanisms
337Appearance
748Analyzing assembly motion for interference
338Manage Materials: Modify physical materials in a design
749Evaluating mechanism performance and behavior
339Modify appearances in a design: Tips
750Creating Exploded Views and Assembly Instructions: Creating an Exploded View
340Manage materials in a design
751Conclusion
341Physical Material reference
752Fusion 2D 360 Practice Exercises
342Appearance reference
753Exercise one
343The aesthetic qualities have no impact on the engineering properties.
754Exercise Two
344Move your cursor over the picture to see the product's name and a brief description of it.
755Exercise Three
345Customize materials in the Generative Design workspace
756Exercise Four
346Create a new material
757Exercise Five
347Pick the approach that works the best for your circumstances
758Exercise Six
348Create a new material library
759Exercise Seven
349Remove a user-defined library from the Material Browser
760Fusion 3D 360 Practice Exercises
350Copy or reopen an existing user-defined library
761Exercise One
351Manage materials in the Generative Design workspace: Select materials in the Generative Design workspace
762Exercise Two
352Calculating Mass Properties
763Exercise Three
353Measuring the Distance between Objects
764Exercise Four
354Selection Filter
765Exercise Five
355Secondary Units
766Exercise Six
356Restart Selection
767Exercise Seven
357Questions
768Exercise Eight
358CHAPTER 8
769Exercise Nine
359ADVANCED MODELING - II
770Exercise Ten
360Creating a Sweep Feature: Type
771Exercise Eleven
361Creating a Sweep Feature with a Single Path
772Exercise Twelve
362Creating a Sweep Feature with Path and Guide Rail
773Exercise Thirteen
363Distance
774Exercise Fourteen
364Path Distance and Guide Rail Distance
775Exercise Fifteen
365Profile Scaling
776FUSION 360 ADVANCED PRACTICE EXERCISES
366Creating a Sweep Feature with Path and Guide Surface
777Exercise 1
367Creating a Loft Feature
778Exercise 2
368Creating a Loft Feature with Profiles: Profiles
779Exercise 3
369Tangent Edges: Operation
780Exercise 4
370Creating a Loft Feature with Profiles and Guide Rails: Guidelines for constructing a Loft with the use of guide rails
781Exercise 5
371Creating a Loft Feature with Profiles and Centerline
782Exercise 6
372Creating Rib Features
783Exercise 7
373Creating Web Features
784Exercise 8
374Creating Holes
785Exercise 9
375Placement
786Exercise 10
376Creating a Single Hole on a Face
787Exercise 11
377Creating Multiple Holes on Points
788Exercise 12
378Create a hole at an angle on an angled surface.
789Exercise 13
379Step 1: Sketch a helpline
790Exercise 14
380Step 2: Draw the leading line.
791Exercise 15
381Step 3: Set Plane in angle
792Exercise 16
382Step 4: Check if the angle is right
793Exercise 17
383Step 5: Offset planar
794Exercise 18
384Step 6: Main sketch for the creation of a Hole
795Exercise 19
385Step 7: Create the Hole
796Exercise 20
386Creating a Thread
797Frequently Asked Questions
387Creating a Rectangular Box
798What are the primary elements that make up a design project using Fusion 360?
388Creating a Cylinder
799How does SolidWorks or AutoCAD compare to the capabilities of Fusion 360?
389Creating a Sphere
800Can you explain what Joints are in the context of Fusion 360?
390Creating a Torus
801In the context of Fusion 360, what do you understand about the CAM system?
391Creating a Helical and a Spiral Coil: Section Position
802Can you list any examples of how Autodesk Inventor and Fusion 360 may be used?
392Create a 3D sketch spiral or helix
803What is the most effective method for creating a drawing with the Fusion 360 software?
393Creating a Pipe
804In Fusion 360, what is the most efficient technique to add parameters to an already existing sketch?
394Creating 3D Sketches
805What is the most efficient approach to switching the view orientation in Fusion 360?
395Easily Model Wires and Tubes
806In Fusion 360, what is the most effective method for scaling a model?
396Uneven Surface: Air Time
807What is the most effective method for rotating a model?
3973D Sketching
808What is the most effective method for mirroring a model?
398Questions
809What is the most efficient approach to moving a model around?
399CHAPTER 9
810What is the most effective method for joining two models together?
400PATTERNING AND MIRRORING
811Can you list any real-world examples of projects that were constructed utilizing Fusion 360?
401Creating a Rectangular Pattern
812In the context of Fusion 360, can you describe your understanding of the concept of freeform modeling?
402Pattern Type
813Can you explain the steps of extruding a surface in Fusion 360?
403Objects
814Can you explain the steps for sweeping a profile along a route in Fusion 360?
404Directions
815Can you explain how to rotate a profile in Fusion 360 around a certain axis?
405Distance Type
816Why Are My Components Grayed Out?
406Quantity
817Turning Component Visibility on And Off
407Distance
818How Do I Preview New Features?
408Direction Type
819How Do I Make Changes to My Preferences Regarding Navigation?
409Suppress
820Why Is My Z-axis In the “Up” Direction?
410Compute Option
821INDEX
411Optimized