6B. Polycrisis (Multi-Origin, Interacting Stressors)
26Engine 1: The Cracking World
7II. Structural Layer: Stress × System Interactions
27Engine 2: The Threshold Era
8III. Psychological Layer: Collapse Perception Signatures
28Engine 3: The Renewal Spiral
9IV. Causal Layer: Why Collapse Feels Terminal But Isn’t
29X. Antagonist Layer: Forces That Oppose Renewal in Polycrisis Worlds
10V. Regenerative Layer: Why Polycrisis Increases the Odds of Renewal
301. The False Coherence Architect
11VI. Scenario Layer: Best-Case Renewal Arcs (For Worldbuilding)
312. The System Rigidifier
121. The Reconfiguration Arc
323. The Entropy Evangelist
132. The Fragmented Renaissance Arc
334. The Horizon Blocker
143. The Mythic Reset Arc
34XI. Micro-Setting Templates
154. The Tech-Catalyzed Renewal Arc
35XII. Design Principle (Closing Layer)
16VII. Mythic Layer: Archetypes That Emerge in Polycrisis Civilizations
36The Overall IP Purpose
171. The Coherence Weaver
37Glossary of Core Terms
182. The System Refounder
38How to Use This as a Creator (Quickstart Guide)
193. The Firewalker
39The Result
204. The Techno-Shaman