6Chapter 1 - Interior Design for Interior States: Architecture, Ambience, and Affect
17Part 4 - Adjustment
7Chapter 2 - Engineering Experience: The Productive Economy of Player-Centric Design
18Chapter 9 - Balancing Acts: The Double Bind of Therapeutics
8Chapter 3 - Programming Chance: The Calculation of Enchantment
19Chapter 10 - Fix upon Fix: Recipes for Regulating Risk
9Part 2 - Feedback
20Chapter 10 Continued - Fix upon Fix: Recipes for Regulating Risk
10Chapter 4 - Matching the Market: Innovation, Intensification, Habituation
21Conclusion - Raising the Stakes
11Chapter 4 Continued - Matching the Market: Innovation, Intensification, Habituation
22End Credit