
3D Modeling and Animation with Blender
Build a Complete Animated Character from Start to FinishBy Roland IbarraLength6h 17m
About this audiobook
Blender 3D modeling, Blender animation, Blender for beginners, Blender projects. Roland Ibarra delivers a hands-on guide that takes you from your first scene to a finished short film. This practical book is packed with step-by-step tutorials on modeling, texturing, rigging, and animating your own projects. Unlike The Other Wes Moore: One Name, Two Fates or The Other Emily, this is a pure tech resource—no filler, just results. You'll learn to create professional-quality 3D content, whether you're a hobbyist or aspiring pro. With clear instructions and real-world examples, you'll master Blender's tools and workflows. Start your journey today and bring your ideas to life.
What You'll Build
Your first 3D scene from scratch
Textured models with realistic materials
Rigged characters ready for animation
A complete short film you can render
Each chapter builds on the last, ensuring you gain confidence and skill. By the end, you'll have a portfolio-worthy project. Roland Ibarra focuses on practical application, not theory. This is the only book you need to go from beginner to pro in Blender.
This hands-on Other guide is written to be used at the keyboard: every concept is paired with something you can run, adapt, and keep. You move from first principles to real, working results, with the common errors and fixes called out along the way so you are never stuck for long.
This hands-on Other guide is written to be used at the keyboard: every concept is paired with something you can run, adapt, and keep. You move from first principles to real, working results, with the common errors and fixes called out along the way so you are never stuck for long.
Audiobook details
GenreTechnology
Length6 hrs 17 mins
Narrated byListen with 1,000+ voices
FormateBook with Audio
LanguageEnglish
Table of contents
1Preface
2Chapter 1 — Getting Oriented: Blender Interface and Project Setup
3Chapter 2 — Blocking the Character: Primitive Modeling and Proportion
4Chapter 3 — Sculpting High-Detail Features: From Block to Organic Form
5Chapter 4 — Retopologizing for Animation: Clean Geometry and Edge Flow
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6Chapter 5 — Unwrapping and UV Layout: Preparing for Textures
7Chapter 6 — Painting Textures: PBR Materials and Hand-Painted Details
8Chapter 7 — Shading and Node-Based Materials: Bringing Surfaces to Life
9Chapter 8 — Lighting the Scene: Three-Point and Dramatic Lighting
10Chapter 9 — Rigging the Character: Armature and Controls
11Chapter 10 — Skinning and Weight Painting: Binding Mesh to Rig
12Chapter 11 — Posing and Keyframe Animation: The Foundation of Motion
13Chapter 12 — Animating a Walk Cycle: Timing, Spacing, and Polish
14Chapter 13 — Facial Animation: Blendshapes and Simple Rigging
15Chapter 14 — Building the Environment: Props and Set Design
16Chapter 15 — Compositing and Post-Processing: Final Polish
17Chapter 16 — Rendering and Portfolio Presentation: Showcasing Your Work
18Appendix — Fantasy Warrior Production Checklist and Error Reference