Build a 2.5D RPG with Godot 4 and C#

Build a 2.5D World with Player Combat and Enemy AIBy Gregory Whitlock
Listen with Sir Michael Caine™ and 1,000+ voices
Length7h 7m

About this audiobook

godot 4 c# game development and 2.5d rpg tutorial. Learn to build a complete 2.5D RPG game with Godot 4 and C#. This hands-on guide covers tilemaps, dialogue systems, combat mechanics, inventory management, and save/load functionality. Step-by-step project for beginners to pros. Unlike C# 14 and .NET 10 – Modern Cross-Platform Development Fundamentals by [placeholder] or C# 12 and .NET 8 – Modern Cross-Platform Development Fundamentals by [placeholder], this book focuses exclusively on game development with Godot, not web or enterprise apps. What you'll build: 2.5D tile-based world with layered maps and collision Branching dialogue system with NPC interactions Turn-based combat with stats, abilities, and enemy AI Inventory system with item use, equipping, and storage Persistent game saving and loading Each chapter builds on the previous, culminating in a complete, playable RPG. All code is in C# using Godot 4's .NET integration. No prior Godot experience required—just basic C# knowledge. By the end, you'll have a reusable RPG framework and the skills to create your own games. Perfect for indie developers, hobbyists, and students wanting practical game dev experience with a modern engine. Compare with C# 14 and .NET 10 – Modern Cross-Platform Development Fundamentals by [placeholder] and C# 12 and .NET 8 – Modern Cross-Platform Development Fundamentals by [placeholder] for a focused game development alternative. This hands-on C/C++/C#/.NET guide is written to be used at the keyboard: every concept is paired with something you can run, adapt, and keep. You move from first principles to real, working results, with the common errors and fixes called out along the way so you are never stuck for long.

Audiobook details

GenreTechnology
Length7 hrs 7 mins
Narrated byListen with 1,000+ voices
FormateBook with Audio
LanguageEnglish

Table of contents

1Preface
2Chapter 1 — Setting the Stage: Godot 4, C#, and Your Development Environment
3Chapter 2 — Project Scaffolding and Scene Architecture
4Chapter 3 — Player Character: Movement and Collision
5Chapter 4 — Camera Systems for 2.5D Worlds
Mostrar todos os capítulos
6Chapter 5 — Animation and State Machines
7Chapter 6 — Combat Fundamentals: Melee Attacks and Damage
8Chapter 7 — Enemy AI: Patrol, Chase, and Attack Behaviors
9Chapter 8 — Inventory and Item Management
10Chapter 9 — Immersive UI and HUD Design
11Chapter 10 — Quest Systems and Narrative Elements
12Chapter 11 — Leveling Up and Progression Mechanics
13Chapter 12 — Sound Effects, Music, and Audio Management
14Chapter 13 — Polishing the Player Experience: Effects and Feedback
15Chapter 14 — Saving and Loading Game State
16Chapter 15 — Testing, Debugging, and Optimization
17Chapter 16 — Building Levels and Populating the World
18Chapter 17 — Exporting and Deploying Your Game
19Chapter 18 — Final Integration and Next Steps
20About the Author

More from Gregory Whitlock

When the Heavens Went on SaleAshlee Vance18h 20m4.4 (3K)$40 · $0.00
Everybody Has a Podcast (Except You)Justin McElroy, Travis McElroy, Griffin McElroy5h 9m4.3 (2.3K)$24 · $0.00
Hands of TimeRebecca Struthers8h 8m4.4 (1.3K)$26 · $0.00
Never Lost AgainBill Kilday10h 1m4.4 (805)$29 · $0.00
How the Internet HappenedBrian McCullough13h 28m4.3 (2.7K)$23 · $0.00
Collected Writings of Nikola TeslaNikola Tesla, Thomas Commerford Martin21h 50m4.3 (1.7K)$1 · $0.00
Just AspireAjai Chowdhry9h 13m4.4 (260)$29 · $0.00
The Little Book of AliensAdam Frank8h 20m4.3 (1.3K)$26 · $0.00
The inventions, researches and writings of Nikola Tesla (Annotated)Thomas Commerford Martin16h 59m4.3 (1.3K)$2 · $0.00
KargilV.P. Malik15h 18m4.3 (2K)$24 · $0.00
Experiments with Alternating CurrentsNikola Tesla9h 16m4.3 (874)$1.99 · $0.00
Fire on the HorizonTom Shroder, John Konrad8h 23m4.3 (858)$26 · $0.00
The Smell of Kerosene (Annotated)National Aeronautics and Space Administration, Donald L. Mallick, Peter W. Merlin11h 32m4.3 (523)$2 · $0.00
The Boy Who Harnessed the WindWilliam Kamkwamba, Bryan Mealer10h 5m4.2 (78.9K)$29 · $0.00
Across the Airless WildsEarl Swift10h 8m4.3 (1.3K)$29 · $0.00
Console WarsBlake J. Harris20h 41m4.2 (13.7K)$46 · $0.00
Improvised Munitions HandbookU.S. Department of Defense4h 49m4.3 (1.6K)$1.99 · $0.00
Escaping GravityLori Garver10h 54m4.2 (2.2K)$20 · $0.00
Wireless WarsJonathan Pelson8h 2m4.3 (418)$20 · $0.00
Let There Be WaterSeth M. Siegel8h 36m4.2 (2.3K)$20 · $0.00

You may also like

ITIL® 4 Create, Deliver and Support (CDS)Claire Agutter3h 36m4.6 (23)$40 · $0.00
HorizonsJames Poskett15h 18m3.7 (472)$33 · $0.00
Ethical Hacking Practice LabAaron Blake7h 51m$6.50 · $0.00
From Zero To AutomaticSara Melo1h 25m$1.80 · $0.00
Blockchain for Business: Complete Guide to AdoptionUnknown Author1h 4m$17 · $0.00
Art and architecture of the late 20th centuryDorothea Eimert7h 23m$16 · $0.00
ITIL® 4 Essentials: Your essential guide for the ITIL 4 Foundation exam and beyond, second editionClaire Agutter4h4.2 (50)$40 · $0.00
Python Programming Made PracticalAustin Gray7h 21m5.0 (1)$6.50 · $0.00
Operation ResearchKnowledge Flow1h 15m$4.10 · $0.00
Who Owns What? The Definitive Legal Guide for Musicians, Writers, Film-Makers and Content CreatorsXerxes Ranina3h 33m$18 · $0.00
Managing AI RiskAndrew Pattison2h 15m$22 · $0.00
Self Publishing: Optimize Your Entire Publishing Business With AI Assistants (How to Rise to the Top in Book Sales Through Creative Disruption)Peter Felts1h 8m$3.50 · $0.00
Software Structure by DesignRohan Dasgupta14h 44m4.8 (10)$75
Invisible IncomeSara Melo1h 34m$1.80 · $0.00
Bio-Inspired AI in C++Zoe Becker7h 10m$5 · $0.00
A High-Performance Adaptive Filter Instantiated from the GAADT Algorithm for Electrocardiogram Signal ProcessingAndrilene Ferreira Maciel2h 55m$13 · $0.00
Monetize your content with NFTsUnknown Author1h 5m$17 · $0.00
AP Computer Science Principles Exam Study GuideMarie Peterson8h 32m$10
Process Events as They HappenLena Castellano8h 5m$5 · $0.00
High-Performance Machine Learning in C++Lionel Eriksen7h 37m$5 · $0.00