
C++ for the Confident Beginner
Build Your First Game with C++ and the SGMS SeedBy Lydia TanakaLength7h 21m
About this audiobook
C++ for beginners and learn C++ programming. Are you ready to master C++ for the Confident Beginner and build real-world skills? This guided path takes you from your very first program through classes, templates, and the standard library, all with hands-on projects and clear explanations. Whether you're a complete novice or looking to solidify your foundation, this book makes modern C++ accessible and practical.
Unlike competitors that focus on C# and .NET—such as the works by Mark J. Price and Andrew Troelsen—this book is dedicated entirely to C++, covering memory management, object-oriented design, and the STL. You'll learn by doing, with exercises that reinforce each concept and prepare you for advanced topics.
Inside, you'll find: A step-by-step approach from basics to advanced features
Clear examples and real-world applications
Coverage of modern C++ standards
Practical projects to build your portfolio
Don't get lost in generic programming books. C++ for the Confident Beginner is your focused, hands-on guide to becoming proficient in one of the most powerful languages. Start your journey today!
This hands-on C/C++/C#/.NET guide is written to be used at the keyboard: every concept is paired with something you can run, adapt, and keep. You move from first principles to real, working results, with the common errors and fixes called out along the way so you are never stuck for long.
This hands-on C/C++/C#/.NET guide is written to be used at the keyboard: every concept is paired with something you can run, adapt, and keep. You move from first principles to real, working results, with the common errors and fixes called out along the way so you are never stuck for long.
Audiobook details
GenreTechnology
Length7 hrs 21 mins
Narrated byListen with 1,000+ voices
FormateBook with Audio
LanguageEnglish
Table of contents
1Preface
2Chapter 1 — Hello, C++ – Your First Program and the SGMS Seed
3Chapter 2 — Variables, Types, and Console I/O
4Chapter 3 — Making Decisions – Conditionals and Loops
5Chapter 4 — Organizing Data with Arrays and Strings
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6Chapter 5 — Modularity with Functions
7Chapter 6 — Pointers, References, and Dynamic Memory
8Chapter 7 — Defining Your Own Types – Structures and Enumerations
9Chapter 8 — Classes and Objects – The Heart of OOP
10Chapter 9 — Operator Overloading and Friends
11Chapter 10 — Inheritance – Modeling Specializations
12Chapter 11 — Polymorphism and Virtual Functions
13Chapter 12 — Templates – Writing Generic Code
14Chapter 13 — Exception Handling – Making SGMS solid
15Chapter 14 — The Standard Template Library – Containers, Iterators, and Algorithms
16Chapter 15 — File I/O – Saving and Loading SGMS Data
17Chapter 16 — Smart Pointers and Move Semantics
18Chapter 17 — Lambda Expressions and Functional Style
19Chapter 18 — Project Polish – Refactoring, Testing, and Final Thoughts
20About the Author