
C++ for New Developers
Build a Complete Role-Playing Game with C++By Simon CalderonLength7h 9m
About this audiobook
Are you ready to build real working programs with modern C++? This hands-on guide takes you from zero to confident developer, teaching you variables, functions, classes, the STL, and your first complete applications. Unlike theory-heavy books, you'll learn by doing—writing code from day one. Whether you're a complete beginner or switching from another language, this book gives you the practical skills to create, debug, and ship C++ projects. Compares favorably to [placeholder] and [placeholder] for its build-as-you-learn approach.
What You'll Build
Command-line tools and simple games
Data structures using STL containers
Object-oriented programs with classes and inheritance
File I/O and error-handling systems
No fluff—just clear explanations, real code, and projects that work. Start your C++ journey today.
This hands-on C/C++/C#/.NET guide is written to be used at the keyboard: every concept is paired with something you can run, adapt, and keep. You move from first principles to real, working results, with the common errors and fixes called out along the way so you are never stuck for long.
This hands-on C/C++/C#/.NET guide is written to be used at the keyboard: every concept is paired with something you can run, adapt, and keep. You move from first principles to real, working results, with the common errors and fixes called out along the way so you are never stuck for long.
This hands-on C/C++/C#/.NET guide is written to be used at the keyboard: every concept is paired with something you can run, adapt, and keep. You move from first principles to real, working results, with the common errors and fixes called out along the way so you are never stuck for long.
Audiobook details
GenreTechnology
Length7 hrs 9 mins
Narrated byListen with 1,000+ voices
FormateBook with Audio
LanguageEnglish
Table of contents
1Introduction
12Chapter 10 — Inheritance and Polymorphism: Enemies and Creatures
2Preface
13Chapter 11 — File I/O: Saving and Loading the Game State
3Chapter 1 — Getting Started: Your First C++ Program and Project Setup
14Chapter 12 — Exception Handling: Making the Game solid
4Chapter 2 — Variables, Data Types, and User Input
15Chapter 13 — Templates: A Generic Inventory System
5Chapter 3 — Making Decisions with Conditional Statements
16Chapter 14 — The Standard Template Library: Vectors and Maps for the Game World
Show all chaptersShow less
6Chapter 4 — Loops: Repeating Actions in the Game Loop
17Chapter 15 — Smart Pointers and Memory Management
7Chapter 5 — Functions: Organizing Game Logic
18Chapter 16 — Lambdas and Function Objects: Command Callbacks
8Chapter 6 — Arrays: Managing the Player’s Inventory
19Chapter 17 — Advanced Topics: Move Semantics and Concurrency
9Chapter 7 — Strings: Parsing Commands and Descriptions
20Chapter 18 — Final Polish: Compiling and Extending the Game
10Chapter 8 — Pointers and References: Connecting Rooms Dynamically
21About the Author
11Chapter 9 — Introduction to Classes and Objects: The Player Class