Build Your First 3D Game with Godot 4

Build Your First 3D Game with Godot 4

Build a Dungeon Crawler with Puzzles and Enemy AIBy Roland Jovanovic
Michael Caine
Listen with Sir Michael Caine™ and 1,000+ voices
Length6h 56m

About this audiobook

Learn Godot 4 3D game development beginner 3D game creation with this hands-on project guide. Build Your First 3D Game with Godot 4 teaches you scenes, nodes, physics, and scripting step by step. By the end, you'll have a small 3D game you can actually play. This practical tech book is perfect for beginners who want to go from zero to a playable game without overwhelming theory. Unlike The Other Wes Moore: One Name, Two Fates (One World Essentials) or The Other Emily, this is a pure coding and game design manual. You'll master Godot 4's node system, set up 3D physics, write GDScript, and build a complete game loop. Each chapter includes hands-on exercises, code snippets, and debugging tips. Whether you're a hobbyist, student, or aspiring developer, this book turns abstract concepts into real results. Start with basic scenes, then add player movement, collision detection, and enemy AI. Finish with a playable 3D adventure. No prior game dev experience required—just a computer and curiosity. Roland Jovanovic's clear instruction makes complex topics accessible. Get ready to create your first 3D game today. This hands-on Other guide is written to be used at the keyboard: every concept is paired with something you can run, adapt, and keep. You move from first principles to real, working results, with the common errors and fixes called out along the way so you are never stuck for long. This hands-on Other guide is written to be used at the keyboard: every concept is paired with something you can run, adapt, and keep. You move from first principles to real, working results, with the common errors and fixes called out along the way so you are never stuck for long.

Audiobook details

GenreTechnology
Length6 hrs 56 mins
Narrated byListen with 1,000+ voices
FormateBook with Audio
LanguageEnglish

Table of contents

1Preface
11Chapter 10 — Puzzle Mechanics: Combining Items and Sequences
2Chapter 1 — Setting Up the Dungeon Project
12Chapter 11 — Dialogue and Story Bits
3Chapter 2 — Nodes, Scenes, and Your First Room
13Chapter 12 — Enemy AI: Patrolling and Chasing
4Chapter 3 — Lighting and Atmospherics
14Chapter 13 — Combat and Damage Systems
5Chapter 4 — Designing the Player Character
15Chapter 14 — Audio: Footsteps, Ambience, and SFX
Show all chapters
6Chapter 5 — First-Person View and Camera Control
16Chapter 15 — Saving, Loading, and Checkpoints
7Chapter 6 — Physics and Movement Mechanics
17Chapter 16 — Main Menu, Pause, and Game Over
8Chapter 7 — Constructing the Dungeon Level
18Chapter 17 — Polishing: Visual Effects and Optimization
9Chapter 8 — Interacting with Objects: Pickups and Switches
19Chapter 18 — Exporting and Publishing Your Dungeon Game
10Chapter 9 — Inventory and Item Management
20About the Author
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