
BULLDOG DRUMMOND SERIES - Complete Thriller Collection: 10 Novels in One Volume (Annotated)
Enriched Edition. War Veteran's Adventures Against Espionage and Femme FatalesBy H. C. McNeile, SapperLength87h 31m
About this audiobook
This complete Bulldog Drummond collection gathers ten interwar thrillers that helped define the modern British adventure-suspense tradition. Across tales of conspiracy, criminal masterminds, disguise, pursuit, and amateur detection, the series blends clubland comedy, melodramatic violence, spy fiction, and hard-edged action. From the inaugural exploits of its demobilized hero to later confrontations with organized villainy, the volume offers a revealing panorama of popular fiction between the wars. H. C. McNeile, writing as Sapper, drew upon his military background and the cultural aftermath of the First World War to create a protagonist shaped by restlessness, comradeship, and imperial confidence. The novels belong to a wider milieu of postwar British thrillers, in which fears of social disruption, foreign intrigue, and modern criminal networks are refracted through fast-paced entertainment. Read today, they also invite critical attention to the assumptions and prejudices of their age. This volume is recommended for readers of classic thrillers, scholars of popular literature, and anyone interested in the evolution of the action hero. Its value lies in presenting the series as a sustained fictional world, allowing readers to trace recurring motifs, changing threats, and the dialogue between escapist adventure and historical anxiety.
This enriched edition has been carefully crafted to add value to your reading experience.
- A comprehensive Introduction outlines these selected works' unifying features, themes, or stylistic evolutions.
- A Historical Context section situates the works in their broader era—social currents, cultural trends, and key events that underpin their creation.
- A concise Synopsis (Selection) offers an accessible overview of the included texts, helping readers navigate plotlines and main ideas without revealing critical twists.
- A unified Analysis examines recurring motifs and stylistic hallmarks across the collection, tying the stories together while spotlighting the different work's strengths.
- Reflection questions inspire deeper contemplation of the author's overarching message, inviting readers to draw connections among different texts and relate them to modern contexts.
- Lastly, our hand‐picked Memorable Quotes distill pivotal lines and turning points, serving as touchstones for the collection's central themes.
Audiobook details
GenreMystery and Thriller
Length87 hrs 31 mins
Narrated byListen with 1,000+ voices
FormateBook with Audio
Publish dateDec 23, 2015
LanguageEnglish
Table of contents
1Introduction
2Introduction
3Historical Context
4Synopsis (Selection)
5PROLOGUE
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6CHAPTER I IN WHICH HE TAKES TEA AT THE CARLTON AND IS SURPRISED
7CHAPTER II IN WHICH HE JOURNEYS TO GODALMING AND THE GAME BEGINS
8CHAPTER III IN WHICH THINGS HAPPEN IN HALF MOON STREET
9CHAPTER IV IN WHICH HE SPENDS A QUIET NIGHT AT THE ELMS
10CHAPTER V IN WHICH THERE IS TROUBLE AT GORING
11CHAPTER VI IN WHICH A VERY OLD GAME TAKES PLACE ON THE HOG'S BACK
12CHAPTER VII IN WHICH HE SPENDS AN HOUR OR TWO ON A ROOF
13CHAPTER VIII IN WHICH HE GOES TO PARIS FOR A NIGHT
14CHAPTER IX IN WHICH HE HAS A NEAR SHAVE
15X IN WHICH THE HUN NATION DECREASES BY ONE
16CHAPTER XI IN WHICH LAKINGTON PLAYS HIS LAST "COUP"
17CHAPTER XII IN WHICH THE LAST ROUND TAKES PLACE
18EPILOGUE
19The Black Gang
20I. — IN WHICH THINGS HAPPEN NEAR NEW BARKING CREEK
21II. — IN WHICH SCOTLAND YARD SITS UP AND TAKES NOTICE
22III. — IN WHICH HUGH DRUMMOND COMPOSES A LETTER
23IV. — IN WHICH COUNT ZADOWA GETS A SHOCK
24V. — IN WHICH CHARLES LATTER, M.P., GOES MAD
25VI. — IN WHICH AN EFFUSION IS SENT TO THE NEWSPAPERS
26VII. — IN WHICH A BOMB BURSTS AT UNPLEASANTLY CLOSE QUARTERS
27VIII. — IN WHICH THE BAG OF NUTS IS FOUND BY ACCIDENT
28IX. — IN WHICH THERE IS A STORMY SUPPER PARTY AT THE RITZ
29X. — IN WHICH HUGH DRUMMOND MAKES A DISCOVERY
30XI. — IN WHICH HUGH DRUMMOND AND THE REVEREND THEODOSIUS LONGMOOR TAKE LUNCH TOGETHER
31XII. — IN WHICH COUNT ZADOWA IS INTRODUCED TO ALICE IN WONDERLAND
32XIII. — IN WHICH HUGH DRUMMOND AND THE REVEREND THEODOSIUS HAVE A LITTLE CHAT
33XIV. — IN WHICH A ROLLS-ROYCE RUNS AMOK
34XV. — IN WHICH HUGH DRUMMOND ARRIVES AT MAYBRICK HALL
35XVI. — IN WHICH THINGS HAPPEN AT MAYBRICK HALL
36XVII. — IN WHICH A MURDERER IS MURDERED AT MAYBRICK HALL
37XVIII. — IN WHICH THE HOME SECRETARY IS TAUGHT THE FOX-TROT
38I. — IN WHICH THE METROPOLITAN DIAMOND SYNDICATE HOLDS CONVERSE WITH MR EDWARD BLACKTON
39II. — IN WHICH PROFESSOR GOODMAN REALISES THAT THERE ARE MORE THINGS IN LIFE THAN CHEMISTRY
40III. — IN WHICH STRANGE THINGS HAPPEN IN PROFESSOR GOODMAN'S LABORATORY
41IV. — IN WHICH MR WILLIAM ROBINSON ARRIVES AT HIS COUNTRY SEAT
42V. — IN WHICH MR WILLIAM ROBINSON LOSES HIS SELF- CONTROL
43VI. — IN WHICH HUGH DRUMMOND LOSES HIS SELF- CONTROL.
44VII. — IN WHICH DRUMMOND TAKES A TELEPHONE CALL AND REGRETS IT
45VIII. — IN WHICH DRUMMOND PLAYS A LITTLE GAME OF TRAINS
46IX. — IN WHICH PROFESSOR GOODMAN HAS A TRYING TIME
47X. — IN WHICH DRUMMOND GOES ON BOARD THE S.Y. GADFLY
48XI. — IN WHICH DRUMMOND LEAVES THE S.Y. GADFLY
49XII. — IN WHICH HE SAMPLES MR BLACKTON'S NAPOLEON BRANDY
50XIII. — IN WHICH DRUMMOND RECEIVES AN ADDITION TO HIS LIBRARY