
The Bulldog Drummond Series (10 Novels in One Edition)
By H. C. McNeile, SapperLength86h 49m
About this audiobook
The Bulldog Drummond Series: 10 Novels in One Edition deftly encapsulates the gripping atmosphere of post-World War I Britain through an exhilarating blend of adventure and detective fiction. As a tapestry of intrigue, suspense, and action unfolds across the pages, readers are introduced to a diversity of intellectual pursuits and moral quandaries. Through the lens of popular culture and its pervasive heroes, this collection brings forth narratives that both thrill and provoke, casting a heroic figure amidst societal chaos and presenting a multiplicity of tales replete with daring exploits, strategic cunning, and a nuanced exploration of justice. H. C. McNeile, known by his pseudonym Sapper, emerges not only as an architect of thrilling plots but also as a chronicler of societal shifts and psychological discomfiture emerging in the interwar period. His novels attract a range of interpretations, aligning with notions of nationalism, post-war resilience, and the shifting moralities of an era marked by upheaval. Embedded within these tales are reflections of the literary and cultural zeitgeist, enriched by McNeile's intimate grasp of military precision and vigorous characterizations, as the series embodies the juncture of tradition and transformation, exploring themes both familiar and profound. This anthology serves as an invaluable opportunity for readers to immerse themselves in a confluence of literary styles unified by a potent protagonist whose narratives provide a portal into early-twentieth-century adventure fiction. A study in contrasts, these stories offer a panoramic view of a society grappling with modernity's dawn and the timeless battle between good and evil. Delve into this collection to appreciate its rich textural dimensions, its engagement with historical motifs, and the compelling interplay between the personal and the socio-political, ensuring an enlightening exploration of the genre's evolution.
Audiobook details
GenreAction and Adventure, Mystery and Thriller
Length86 hrs 49 mins
Narrated byListen with 1,000+ voices
FormateBook with Audio
Publish dateDec 17, 2023
LanguageEnglish
Table of contents
1PROLOGUE
73XIV. — IN WHICH I MEET MRS DRUMMOND
2CHAPTER I IN WHICH HE TAKES TEA AT THE CARLTON AND IS SURPRISED
74XV. — IN WHICH SOME OF THE OTHERS JOIN ME
3CHAPTER II IN WHICH HE JOURNEYS TO GODALMING AND THE GAME BEGINS
75XVI. — IN WHICH WE HAVE A REHEARSAL
4CHAPTER III IN WHICH THINGS HAPPEN IN HALF MOON STREET
76XVII. — IN WHICH THE CURTAIN RINGS DOWN
5CHAPTER IV IN WHICH HE SPENDS A QUIET NIGHT AT THE ELMS
77I. — IN WHICH THE "MAID OF ORLEANS" LEAVES FOR BOULOGNE
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6CHAPTER V IN WHICH THERE IS TROUBLE AT GORING
78II. — IN WHICH WE MEET TWO NEW ALLIES
7CHAPTER VI IN WHICH A VERY OLD GAME TAKES PLACE ON THE HOG'S BACK
79III. — IN WHICH WE COME TO SPRAGGE'S FARM BY NIGHT
8CHAPTER VII IN WHICH HE SPENDS AN HOUR OR TWO ON A ROOF
80IV. — IN WHICH THE NECESSITY FOR SPARKING PLUGS IS PROVED
9CHAPTER VIII IN WHICH HE GOES TO PARIS FOR A NIGHT
81V. — IN WHICH WE COME TO THE WOOD AT TEMPLE TOWER
10CHAPTER IX IN WHICH HE HAS A NEAR SHAVE
82VI. — IN WHICH WE COME TO TEMPLE TOWER
11CHAPTER X IN WHICH THE HUN NATION DECREASES BY ONE
83VII. — IN WHICH VICTOR MATTHEWS BEGINS HIS STORY
12CHAPTER XI IN WHICH LAKINGTON PLAYS HIS LAST "COUP"
84VIII. — IN WHICH VICTOR MATTHEWS ENDS HIS STORY
13CHAPTER XII IN WHICH THE LAST ROUND TAKES PLACE
85IX. — IN WHICH I MEET "LE BOSSU MASQUÉ"
14EPILOGUE
86X. — IN WHICH "LE BOSSU" RETRIEVES HIS ERROR
15I. IN WHICH THINGS HAPPEN NEAR BARKING CREEK
87XI. — IN WHICH WE SEE A FACE AT THE WINDOW
16II. IN WHICH SCOTLAND YARD SITS UP AND TAKES NOTICE
88XII. — IN WHICH WE HEAR THE NOISE OF TURNING WHEELS
17III. IN WHICH HUGH DRUMMOND COMPOSES A LETTER
89XIII. — IN WHICH THE ACCOUNT IS SETTLED
18IV. IN WHICH COUNT ZADOWA GETS A SHOCK
90XIV. — IN WHICH THE "MAID OF ORLEANS" RETURNS FROM BOULOGNE
19V. IN WHICH CHARLES LATTER, M.P., GOES MAD
91CHAPTER I
20VI. IN WHICH AN EFFUSION IS SENT TO THE NEWSPAPERS
92CHAPTER II
21VII. IN WHICH A BOMB BURSTS AT UNPLEASANTLY CLOSE QUARTERS
93CHAPTER III
22VIII. IN WHICH THE BAG OF NUTS IS FOUND BY ACCIDENT
94CHAPTER IV
23IX. IN WHICH THERE IS A STORMY SUPPER PARTY AT THE RITZ
95CHAPTER V
24X. IN WHICH HUGH DRUMMOND MAKES A DISCOVERY
96CHAPTER VI
25XI. IN WHICH HUGH DRUMMOND AND THE REVEREND THEODOSIUS LONGMOOR TAKE LUNCH TOGETHER
97CHAPTER VII
26XII. IN WHICH COUNT ZADOWA IS INTRODUCED TO ALICE IN WONDERLAND
98CHAPTER VIII
27XIII. IN WHICH HUGH DRUMMOND AND THE REVEREND THEODOSIUS HAVE A LITTLE CHAT
99CHAPTER IX
28XIV. IN WHICH A ROLLS-ROYCE RUNS AMOK
100CHAPTER X
29XV. IN WHICH HUGH DRUMMOND ARRIVES AT MAYBRICK HALL
101CHAPTER XI
30XVI. IN WHICH THINGS HAPPEN AT MAYBRICK HALL
102CHAPTER I
31XVII. IN WHICH A MURDERER IS MURDERED AT MAYBRICK HALL
103CHAPTER II
32XVIII. IN WHICH THE HOME SECRETARY IS TAUGHT THE FOX-TROT
104CHAPTER III
33I. — IN WHICH THE METROPOLITAN DIAMOND SYNDICATE HOLDS CONVERSE WITH MR EDWARD BLACKTON
105CHAPTER IV
34II. — IN WHICH PROFESSOR GOODMAN REALISES THAT THERE ARE MORE THINGS IN LIFE THAN CHEMISTRY
106CHAPTER V
35III. — IN WHICH STRANGE THINGS HAPPEN IN PROFESSOR GOODMAN'S LABORATORY
107CHAPTER VI
36IV. — IN WHICH MR WILLIAM ROBINSON ARRIVES AT HIS COUNTRY SEAT
108CHAPTER VII
37V. — IN WHICH MR WILLIAM ROBINSON LOSES HIS SELF- CONTROL
109CHAPTER VIII
38VI. — IN WHICH HUGH DRUMMOND LOSES HIS SELF- CONTROL.
110CHAPTER IX
39VII. — IN WHICH DRUMMOND TAKES A TELEPHONE CALL AND REGRETS IT
111CHAPTER X
40VIII. — IN WHICH DRUMMOND PLAYS A LITTLE GAME OF TRAINS
112CHAPTER I
41IX. — IN WHICH PROFESSOR GOODMAN HAS A TRYING TIME
113CHAPTER II
42X. — IN WHICH DRUMMOND GOES ON BOARD THE S.Y. GADFLY
114CHAPTER III
43XI. — IN WHICH DRUMMOND LEAVES THE S.Y. GADFLY
115CHAPTER IV
44XII. — IN WHICH HE SAMPLES MR BLACKTON'S NAPOLEON BRANDY
116CHAPTER V
45XIII. — IN WHICH DRUMMOND RECEIVES AN ADDITION TO HIS LIBRARY
117CHAPTER VI
46INTRODUCTION
118CHAPTER VII
47I. — IN WHICH I HEAR A CRY IN THE NIGHT
119CHAPTER VIII
48II. — IN WHICH I MEET HUGH DRUMMOND
120CHAPTER IX
49III. — IN WHICH SOME EXCELLENT ADVICE IS FOLLOWED
121CHAPTER X
50IV. — IN WHICH HUGH DRUMMOND DISCOVERS A NEW AUNT
122CHAPTER XI
51V. — IN WHICH WE PAY THE AUNT AN INFORMAL VISIT
123CHAPTER XII
52VI. — IN WHICH WE GET A MESSAGE FROM ROBIN GAUNT
124CHAPTER XIII
53VII. — IN WHICH I APPEAR TO BECOME IRRELEVANT
125CHAPTER XIV
54VIII. — IN WHICH WE COME TO BLACK MINE
126CHAPTER XV
55IX. — IN WHICH WE ARE ENTERTAINED STRANGELY IN BLACK MINE
127I. — THE GAME BEGINS
56X. — IN WHICH WE READ THE NARRATIVE OF ROBIN GAUNT
128II. — THE GOLDEN BOOT
57XI. — IN WHICH WE READ THE DIARY OF ROBIN GAUNT
129III. — MIDNIGHT INTERVIEW
58XII. — IN WHICH THE FINAL COUNT TAKES PLACE
130IV. — FAIR WARNING
59XIII. — IN WHICH I LAY DOWN MY PEN
131V. — GLOVES OFF
60I. — IN WHICH I MAKE DRUMMOND'S ACQUAINTANCE
132VI. — DRUMMOND ALONE
61II. — IN WHICH I FIND A DESERTED MOTOR CAR
133VII. — DEATH AT THE VILLA
62III. — IN WHICH I GET IT IN THE NECK
134VIII. — ALGY INTERVENES
63IV. — IN WHICH WE GET THE SEMBLANCE OF A CLUE
135IX. — BIRCHINGTON TOWERS
64V. — IN WHICH THE LETTER ARRIVES
136X. — LIMERICK BY ALGY
65VI. — IN WHICH I GET THE SECOND CLUE
137XI. — THE SLEEPWALKER
66VII. — IN WHICH WE COME TO THE MERE
138XII. — CADDIE MOST FOUL
67VIII. — IN WHICH WE EXPLORE THE MERE
139XIII. — BURGLARS IN BATTERSEA
68IX. — IN WHICH WE GET THE SECOND CLUE
140XIV. — THE TRAIL NARROWS
69X. — IN WHICH THE THIRD CLUE IS SOLVED
141XV. — THE GHOST WALKS
70XI. — IN WHICH I GO TO FRIAR'S HEEL BY DAY
142XVI. — CHALLENGE ACCEPTED
71XII. — IN WHICH I WRITE MY MIND TO DRUMMOND
143XVII. — A DOUBLE TOAST
72XIII. — IN WHICH I GO TO FRIAR'S HEEL BY NIGHT