
The Bulldog Drummond Series (10 Novels in One Edition)
By H. C. McNeile, SapperLength86h 49m
About this audiobook
The Bulldog Drummond Series: 10 Novels in One Edition deftly encapsulates the gripping atmosphere of post-World War I Britain through an exhilarating blend of adventure and detective fiction. As a tapestry of intrigue, suspense, and action unfolds across the pages, readers are introduced to a diversity of intellectual pursuits and moral quandaries. Through the lens of popular culture and its pervasive heroes, this collection brings forth narratives that both thrill and provoke, casting a heroic figure amidst societal chaos and presenting a multiplicity of tales replete with daring exploits, strategic cunning, and a nuanced exploration of justice. H. C. McNeile, known by his pseudonym Sapper, emerges not only as an architect of thrilling plots but also as a chronicler of societal shifts and psychological discomfiture emerging in the interwar period. His novels attract a range of interpretations, aligning with notions of nationalism, post-war resilience, and the shifting moralities of an era marked by upheaval. Embedded within these tales are reflections of the literary and cultural zeitgeist, enriched by McNeile's intimate grasp of military precision and vigorous characterizations, as the series embodies the juncture of tradition and transformation, exploring themes both familiar and profound. This anthology serves as an invaluable opportunity for readers to immerse themselves in a confluence of literary styles unified by a potent protagonist whose narratives provide a portal into early-twentieth-century adventure fiction. A study in contrasts, these stories offer a panoramic view of a society grappling with modernity's dawn and the timeless battle between good and evil. Delve into this collection to appreciate its rich textural dimensions, its engagement with historical motifs, and the compelling interplay between the personal and the socio-political, ensuring an enlightening exploration of the genre's evolution.
Audiobook details
Rating★★★★ 4.3 (117)
Includes Amazon, Goodreads
GenreAction and Adventure, Mystery and Thriller
Length86 hrs 49 mins
Narrated byListen with 1,000+ voices
FormateBook with Audio
Publish dateDec 17, 2023
LanguageEnglish
Table of contents
1PROLOGUE
2CHAPTER I IN WHICH HE TAKES TEA AT THE CARLTON AND IS SURPRISED
3CHAPTER II IN WHICH HE JOURNEYS TO GODALMING AND THE GAME BEGINS
4CHAPTER III IN WHICH THINGS HAPPEN IN HALF MOON STREET
5CHAPTER IV IN WHICH HE SPENDS A QUIET NIGHT AT THE ELMS
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6CHAPTER V IN WHICH THERE IS TROUBLE AT GORING
7CHAPTER VI IN WHICH A VERY OLD GAME TAKES PLACE ON THE HOG'S BACK
8CHAPTER VII IN WHICH HE SPENDS AN HOUR OR TWO ON A ROOF
9CHAPTER VIII IN WHICH HE GOES TO PARIS FOR A NIGHT
10CHAPTER IX IN WHICH HE HAS A NEAR SHAVE
11CHAPTER X IN WHICH THE HUN NATION DECREASES BY ONE
12CHAPTER XI IN WHICH LAKINGTON PLAYS HIS LAST "COUP"
13CHAPTER XII IN WHICH THE LAST ROUND TAKES PLACE
14EPILOGUE
15I. IN WHICH THINGS HAPPEN NEAR BARKING CREEK
16II. IN WHICH SCOTLAND YARD SITS UP AND TAKES NOTICE
17III. IN WHICH HUGH DRUMMOND COMPOSES A LETTER
18IV. IN WHICH COUNT ZADOWA GETS A SHOCK
19V. IN WHICH CHARLES LATTER, M.P., GOES MAD
20VI. IN WHICH AN EFFUSION IS SENT TO THE NEWSPAPERS
21VII. IN WHICH A BOMB BURSTS AT UNPLEASANTLY CLOSE QUARTERS
22VIII. IN WHICH THE BAG OF NUTS IS FOUND BY ACCIDENT
23IX. IN WHICH THERE IS A STORMY SUPPER PARTY AT THE RITZ
24X. IN WHICH HUGH DRUMMOND MAKES A DISCOVERY
25XI. IN WHICH HUGH DRUMMOND AND THE REVEREND THEODOSIUS LONGMOOR TAKE LUNCH TOGETHER
26XII. IN WHICH COUNT ZADOWA IS INTRODUCED TO ALICE IN WONDERLAND
27XIII. IN WHICH HUGH DRUMMOND AND THE REVEREND THEODOSIUS HAVE A LITTLE CHAT
28XIV. IN WHICH A ROLLS-ROYCE RUNS AMOK
29XV. IN WHICH HUGH DRUMMOND ARRIVES AT MAYBRICK HALL
30XVI. IN WHICH THINGS HAPPEN AT MAYBRICK HALL
31XVII. IN WHICH A MURDERER IS MURDERED AT MAYBRICK HALL
32XVIII. IN WHICH THE HOME SECRETARY IS TAUGHT THE FOX-TROT
33I. — IN WHICH THE METROPOLITAN DIAMOND SYNDICATE HOLDS CONVERSE WITH MR EDWARD BLACKTON
34II. — IN WHICH PROFESSOR GOODMAN REALISES THAT THERE ARE MORE THINGS IN LIFE THAN CHEMISTRY
35III. — IN WHICH STRANGE THINGS HAPPEN IN PROFESSOR GOODMAN'S LABORATORY
36IV. — IN WHICH MR WILLIAM ROBINSON ARRIVES AT HIS COUNTRY SEAT
37V. — IN WHICH MR WILLIAM ROBINSON LOSES HIS SELF- CONTROL
38VI. — IN WHICH HUGH DRUMMOND LOSES HIS SELF- CONTROL.
39VII. — IN WHICH DRUMMOND TAKES A TELEPHONE CALL AND REGRETS IT
40VIII. — IN WHICH DRUMMOND PLAYS A LITTLE GAME OF TRAINS
41IX. — IN WHICH PROFESSOR GOODMAN HAS A TRYING TIME
42X. — IN WHICH DRUMMOND GOES ON BOARD THE S.Y. GADFLY
43XI. — IN WHICH DRUMMOND LEAVES THE S.Y. GADFLY
44XII. — IN WHICH HE SAMPLES MR BLACKTON'S NAPOLEON BRANDY
45XIII. — IN WHICH DRUMMOND RECEIVES AN ADDITION TO HIS LIBRARY
46INTRODUCTION
47I. — IN WHICH I HEAR A CRY IN THE NIGHT
48II. — IN WHICH I MEET HUGH DRUMMOND
49III. — IN WHICH SOME EXCELLENT ADVICE IS FOLLOWED
50IV. — IN WHICH HUGH DRUMMOND DISCOVERS A NEW AUNT