Object-Oriented C++

Build Cross-Language OOP Skills with C++ and C#By Theo Tanaka
Listen with Sir Michael Caine™ and 1,000+ voices
Length7h 11m

About this audiobook

Are you ready to master C++ with a hands-on approach? Object-Oriented C++ by Theo Tanaka is the ultimate guide for beginners to pros who want to build real programs using OOP. Learn C++ classes, inheritance, polymorphism, and design patterns through projects you code yourself. This practical book transforms theory into skills, making it perfect for self-study or classroom use. Start with the fundamentals of C++ syntax and object-oriented thinking, then dive into designing robust classes, managing inheritance hierarchies, and leveraging polymorphism for flexible code. Each chapter includes a mini-project—like a banking system, a game engine, or a data manager—that reinforces concepts while building your portfolio. Farrell’s clear explanations and real-world examples help you avoid common pitfalls and write clean, efficient code. Unlike abstract references, this book focuses on applied learning. You’ll explore creational, structural, and behavioral patterns, such as Singleton, Factory, and Observer, with C++-specific implementations. Whether you’re a student, hobbyist, or professional, you’ll gain the confidence to design scalable applications. Compare with [placeholder] and [placeholder] for a project-driven alternative that prioritizes practice over theory. By the end, you’ll have a solid foundation in OOP and a set of reusable patterns for your next project. Perfect for anyone seeking a practical C++ book that builds skills step-by-step. Start your journey today!

Audiobook details

GenreTechnology
Length7 hrs 11 mins
Narrated byListen with 1,000+ voices
FormateBook with Audio
LanguageEnglish

Table of contents

1Preface
2Chapter 1 — Setting Up Your Multi-Language Development Environment
3Chapter 2 — Procedural Fundamentals in C and C++
4Chapter 3 — Memory Management Across Languages
5Chapter 4 — Structs and Classes: From C Structs to C++ Classes to C# Objects
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6Chapter 5 — Constructors, Destructors, and Resource Management
7Chapter 6 — Encapsulation and Access Control in C++ and C
8Chapter 7 — Inheritance and Polymorphism: Hierarchies in C++ and C
9Chapter 8 — Templates and Generics: C++ Templates vs C# Generics
10Chapter 9 — Standard Libraries: C++ STL and .NET Base Class Library
11Chapter 10 — Exception Handling and Error Models
12Chapter 11 — Smart Pointers and Garbage Collection
13Chapter 12 — Design Patterns in C++ and C
14Chapter 13 — Concurrency and Async: Multithreading in C++ and C
15Chapter 14 — Reflection and Attributes in C# and .NET
16Chapter 15 — Interoperability: P/Invoke and C++/CLI
17Chapter 16 — Advanced OOP Features: C++17/20 and C# 12
18Chapter 17 — Capstone: Completing the Full-Stack Game Server
19Chapter 18 — Deployment, Testing, and Continuous Integration
20About the Author
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