1CHAPTER 1
116Key lighting
2INTRODUCTION TO ZBRUSH 2025
117Fill Lighting
3What is ZBrush 2025?
118Backlighting/Rim Light
4Key Features and Enhancements in ZBrush 2025
119Three-Point Light
5Understanding ZBrush's User Interface
120Rembrandt Lighting
6System Requirements for ZBrush 2025
121Side Lighting
7Operating System
122High-Key Lighting
8Processor (CPU)
123Low-Key Lighting
9RAM
124Uplighting
10Graphics Card (GPU)
125Creating Turntable Videos
11Storage
126CHAPTER 8
12Display
127RENDERING AND FINAL OUTPUT
13Additional Requirements
128Using the ZBrush Renderer: Settings and Exporting
14Performance Considerations
129Setting Up Your Scene for Rendering
15CHAPTER 2
130Adjusting Render Settings (BPR Settings)
16GETTING STARTED WITH ZBRUSH 2025
131BPR Rendering Process
17Installing ZBrush 2025
132Exporting Your Render
18Step 1: Obtain ZBrush 2025
133CHAPTER 9
19Step 2: Installing ZBrush 2025 on Windows
134ZBRUSH 2025 FOR 3D PRINTING
20Step 3: Installing ZBrush 2025 on macOS
135Creating Watertight Models and Troubleshooting Errors
21Step 4: Post-Installation Setup (Optional but Recommended)
136Using Decimation Master to Reduce Your Meshes’ Polycount
22Step 5: Troubleshooting Installation Issues
137Checking Your Mesh for Holes and Errors
23Setting Up Your First Project
138Checking the Mesh Volume
24ZBrush – All about Tools, Subtools
139Fixing a Tool that is Not Watertight
25Tools
140Merging and Cutting Your Model
26Subtools
141Merging Meshes
27CHAPTER 3
142Cutting a Model
28ZBRUSH 2025'S TOOLS AND BRUSHES
143Adding Keys, Scaling, and Exporting Your Model: Creating a Key Model
29The Brush Palette: Overview and Customization
144Adding a Male Key: Adding a Female Key
30Accessing the Brush Palette
145Scaling and Exporting Your Model
31The Types of Brushes in ZBrush
146CHAPTER 10
32Using ZBrush Brushes
147USING ZBRUSH 2025 FOR GAME AND ANIMATION ASSETS
33Creating and Customizing Brushes
148Retopology in ZBrush 2025: The Basics
34Working With Sculpting and Detailing Brushes
149Exporting for Animation in Maya or Blender
35CHAPTER 4
150Using ZBrush for Rigging and Skinning
36SCULPTING FUNDAMENTALS
151Rigging
37Introduction to DynaMesh
152ZSphere Rigging
38Sculpting a Demon Bust
153Important!
39Gathering References for your Sculpture
154Previewing High-Resolution Features on a Posed Mesh
40Blocking Out the Demon
155CHAPTER 11
41DynaMesh Mode
156INTRODUCTION TO UV MAPPING AND UV UNWRAPPING
42Sculpting with the ClayBuildup brush
157UV Mapping
43Defining Shapes with the DamStandard brush
158UV Map
44Utilizing Hotkeys to Get to Brushes
159Delete UV
45Tips for Sculpting
160Morph UV
46Attaching Horns
161UV Map Size
47Adding Teeth
162UV Map Border
48Adding Eyes
163Create
49Repairing Bad DynaMesh Results
164FiberUV
50Exploring Character Art and Design Principles
165UVc
51CHAPTER 5
166UVp
52TEXTURING YOUR SCULPTURE
167UVs
53Exploring ZBrush’s Materials
168UVb
54Standard Materials versus MatCap Materials
169U bt
55Selecting and Applying Materials
170UVTile
56Selecting a Material
171AUVTiles
57Applying a Material
172PUVTiles
58Adjusting Material Modifiers
173GUVTiles
59Ambient
174AUVRatio
60Diffuse
175HRepeat
61Specular
176VRepeat
62Specular Curve
177Adjust
63Colorize Diffuse and Dif
178AdjU
64Saving and Exporting Materials
179AdjV
65Adding Color to Your Model with Polypaint
180ApplyAdj
66What is Polypaint?
181Switch: U<>V
67Exploring Polypaint Techniques and Tips
182Cycle UV
68Basic Color Design Tips
183Flip U
69Color Schemes
184Flip V
70Color Meanings
185Using UV Master for Automatic UV Unwrapping: Using the Plugin
71Rule of Thirds
186Advanced Features
72Color Zones of the Face
187Zbrush to Substance Painter Workflow Basics
73Starting your Polypainting: Polypainting the Demon’s Head
188Example Summary
74Color Fill
189Rendering in ZBrush
75Color Spray
190Render modes
76Color Variation
191Preview
77Adding Detail
192Best
78Adding Brighter Tones
193Fast
79DragRect
194Flat
80Painting Using a Cavity Mask
195Best Preview Renderer (BPR)
81Painting Using a PeaksAndValleys Mask
196AA Half option
82Repeating the Process for the Demon’s Upper Body
197Image Resolution
83Creating UVs and Exporting Textures
198Saving the Render to a File
84What Are UVs and Why Do They Matter?
199Introduction to BPR Rendering: Basic Render Passes and Settings
85Creating UVs with UV Master
200BPR
86Preparing the Mesh for Easy Unwrapping
201SPix
87UV Unwrapping Your Mesh
202SSharp
88Evaluating the Unwrapping Results
203VBlur Radius
89Looking for Unwrapping Errors
204Shaded
90Exporting Textures Using the Multi Map Exporter Plugin
205Depth
91Exporting Different Textures
206Shadow
92CHAPTER 6
207AmOc
93SCULPTING A FEMALE HEAD
208Mask
94Starting Points for Blocking Out the Head
209Sss
95Sphere
210Floor
96Base Mesh
211Reuse Existing Maps
97Head Planes
212CHAPTER 12
98Using the Head Planes Blocking-Out Method
213TROUBLESHOOTING AND TIPS FOR ZBRUSH 2025
99Refining the Head
214Common ZBrush Errors and How to Fix Them
100Eyes and Eyelids
215Common Reasons Why ZBrush Crashes
101Adding the Eyeballs
216#1 Not Enough RAM or System Resources
102Refining the Eyeballs
217#2 GPU & Display Driver Issues
103Refining the Eyelids
218#3 Corrupt Files or Software Conflicts
104Nose
219#4 Your Computer Just Isn’t Powerful Enough
105Lips
220Quick Fixes for ZBrush Crashes
106Ears
221Restart ZBrush & Your Computer
107Reviewing Tips for Sculpting Likeness: Choosing a Likeness Subject
222Update ZBrush & Your Graphics Drivers
108CHAPTER 7
223Adjust ZBrush Performance Settings
109LIGHTING AND RENDERING YOUR MODEL
224Free Up System Resources
110Managing Lights in Zbrush
225When Hardware Becomes the Issue
111Adjusting the Lighting in Zbrush
226Performance Tips for Faster Sculpting
112Changing the Light Direction
227Keeping ZBrush 2025 Running Smoothly: Best Practices
113Adding Multiple Light Sources
228Conclusion
114Light Intensity, Ambience, and Color
229INDEX
115Exploring Cinematography and Lighting Terminology