1Introduction — Designing Worlds That Generate Story
22Chapter 6 — Language, Writing, and Media Ecologies
2Chapter 1 — World DNA: Invariants, Boundaries, and the Rule Audit
236.1 Sound & Mouthfeel
31.1 Invariants, Dials, and Tunables
246.2 Scripts, Numeracy & Interfaces
41.2 Boundary Conditions & Edge Cases
256.3 Media Ecosystem & Information Flow
51.3 The Rule Audit Template
26Chapter 7 — Economy, Logistics, and Infrastructure
6Chapter 2 — Lawscaping: Physics, Metaphysics, and Cost Functions
277.1 Scarcity Map & Currencies
72.1 Physics Profile
287.2 Networks: Roads, Ports, and Pipes
82.2 Magic/Tech as Protocols with Prices
297.3 Supply Chains & Bottlenecks
92.3 Paradoxes & Failure Modes
30Chapter 8 — Law, Power, and Conflict
10Chapter 3 — Terrain, Climate, and Deep Time
318.1 Legality vs. Legitimacy
113.1 Geologic Backstory
328.2 Coercion Systems
123.2 Climate Cells & Microclimates
338.3 War, Diplomacy, and Irregulars
133.3 Disasters & Slow Variables
34Chapter 9 — Aesthetics, Architecture, and Everyday Life
14Chapter 4 — Ecologies, Food Webs, and Disease
359.1 Material Palette
154.1 Energy & Trophic Architecture
369.2 Space Syntax & Wayfinding
164.2 Domestication & Agriculture
379.3 Ritual Time & Domestic Rhythms
174.3 Pathogens & Medical Ecologies
38Chapter 10 — Narrative Interfaces, Consistency Ops, and Retcon Policy
18Chapter 5 — Societies as Systems: Values, Status, and Institutions
3910.1 Story API: How Readers Access the World
195.1 Values → Norms → Institutions
4010.2 Consistency Operations
205.2 Status Economies & Class Mechanics
4110.3 Retcon Ethics & Version Control
215.3 Kinship, Household & Demography