1Introductions
12K Venturing into the unknown
2A Realities
13L Jedi/ Vibe game
3B Sense of identity
14M Delusional confidence
4C Values
15N Social Momentum
5D Sense of deservingness
16O Amogs
6E Outcomes and Failures
17P Obstacles
7F Impetus/Motivation coming from WANTS and not having to because it is what works.
18Q Baseline states
8G Guilt Issues
19R Impossible targets
9H Persistence
20S Openings
10I Rejections
21T Killer Instincts
11J Frame Controls
22U Weaponry