Resolution Engines

Resolution Engines

A History of Dice based Resolution By Chris A Corbin
Michael Caine
Listen with Sir Michael Caine™ and 1,000+ voices
Length4h 14m

About this audiobook

In 1824 a Prussian officer brought a wargame to Berlin Castle. It came with dice, maps, and a trusted man — an umpire empowered to settle whatever the rules did not cover. Two centuries of game design have been an attempt to replace him. Book One follows the machinery: the d20 that beat the bell curve, FASERIP’s Universal Table, the dice pool that arrived in a Ghostbusters box, Apocalypse World‘s 7–9, Blades in the Dark writing the umpire’s judgement down where everyone could see it. Book Two argues designers were rarely the ones deciding. A licence nobody thought mattered. A stock option exercised two weeks early. A camera pointed at four voice actors. Plus two essays on what escaped into video games — and what could not be shipped.

Audiobook details

GenreEducation and Learning
Length4 hrs 14 mins
Narrated byListen with 1,000+ voices
FormateBook with Audio
Publish dateJul 31, 2026
LanguageEnglish

Table of contents

1Introduction
2Book One
3Chapter One: The Man Who Decided
4Chapter Two: Four & Twenty
5Chapter Three: One Chart for Everything
Show all chapters
6Chapter Four: The Shape of the Middle
7Chapter Five: Count the Successes
8Chapter Six: Seven to Nine
9Chapter Seven: Name the Risk First
10Chapter Eight: The Chain and the Funnel
11Chapter Nine: The Randomizer That Remembers
12Chapter Ten: Who Decides
13Book Two
14Chapter Eleven: The Game That Removed Its Referee
15Chapter Twelve: The Company That Owned the Dungeon
16Chapter Thirteen: Was It a Different Game?
17Chapter Fourteen: The Game Everyone Had an Opinion About
18Chapter Fifteen: What Nobody Was Watching
19Narrative Track
20Narrative One: The Story Nobody Wrote
21Narrative Two: What Escaped the Table

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