
Resolution Engines
A History of Dice based Resolution By Chris A CorbinLength4h 14m
About this audiobook
In 1824 a Prussian officer brought a wargame to Berlin Castle. It came with dice, maps, and a trusted man — an umpire empowered to settle whatever the rules did not cover. Two centuries of game design have been an attempt to replace him.
Book One follows the machinery: the d20 that beat the bell curve, FASERIP’s Universal Table, the dice pool that arrived in a Ghostbusters box, Apocalypse World‘s 7–9, Blades in the Dark writing the umpire’s judgement down where everyone could see it.
Book Two argues designers were rarely the ones deciding. A licence nobody thought mattered. A stock option exercised two weeks early. A camera pointed at four voice actors.
Plus two essays on what escaped into video games — and what could not be shipped.
Audiobook details
GenreEducation and Learning
Length4 hrs 14 mins
Narrated byListen with 1,000+ voices
FormateBook with Audio
Publish dateJul 31, 2026
LanguageEnglish
Table of contents
1Introduction
12Chapter Ten: Who Decides
2Book One
13Book Two
3Chapter One: The Man Who Decided
14Chapter Eleven: The Game That Removed Its Referee
4Chapter Two: Four & Twenty
15Chapter Twelve: The Company That Owned the Dungeon
5Chapter Three: One Chart for Everything
16Chapter Thirteen: Was It a Different Game?
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6Chapter Four: The Shape of the Middle
17Chapter Fourteen: The Game Everyone Had an Opinion About
7Chapter Five: Count the Successes
18Chapter Fifteen: What Nobody Was Watching
8Chapter Six: Seven to Nine
19Narrative Track
9Chapter Seven: Name the Risk First
20Narrative One: The Story Nobody Wrote
10Chapter Eight: The Chain and the Funnel
21Narrative Two: What Escaped the Table
11Chapter Nine: The Randomizer That Remembers