
Craft Your First Game with C++ and Unreal Engine 5
Build Complete Combat and Enemy AI in Unreal Engine 5By Bennett HalloranLength7h 9m
About this audiobook
Unreal Engine 5 C++ game development and C++ game programming for beginners. Learn C++ game programming with Unreal Engine 5 by building your first complete game from scratch. This hands-on project guides you through every step, from an empty level to a polished, playable experience. You'll create gameplay code, import assets, and apply professional polish techniques. Perfect for beginners who want practical skills in C++ and game development.
Unlike C# 14 and .NET 10 – Modern Cross-Platform Development Fundamentals by [placeholder] or C# 12 and .NET 8 – Modern Cross-Platform Development Fundamentals by [placeholder], this book focuses exclusively on Unreal Engine 5 and C++ for game creation, not general .NET development. You'll master Unreal's C++ API, Blueprint integration, and asset pipeline while building a real game.
What you'll learn:
Set up Unreal Engine 5 and C++ development environment
Design player controls, AI, and game mechanics with C++
Import and manage 3D assets, sounds, and animations
Implement game logic, UI, and input handling
Polish with lighting, effects, and optimization
Package and deploy your game for Windows
This practical guide assumes no prior Unreal experience. Bennett Halloran's step-by-step approach ensures you build confidence and a portfolio-ready game. Start your game development journey today.
This hands-on C/C++/C#/.NET guide is written to be used at the keyboard: every concept is paired with something you can run, adapt, and keep. You move from first principles to real, working results, with the common errors and fixes called out along the way so you are never stuck for long.
Audiobook details
GenreTechnology
Length7 hrs 9 mins
Narrated byListen with 1,000+ voices
FormateBook with Audio
LanguageEnglish
Table of contents
1Introduction
2Preface
3Chapter 1 — Setting Up Your Development Environment
4Chapter 2 — C++ Fundamentals for Unreal Engine
5Chapter 3 — Game Mathematics Essentials
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6Chapter 4 — Creating the Game World
7Chapter 5 — Building Your First C++ Actor and Component
8Chapter 6 — Character Setup and Input Handling
9Chapter 7 — Core Combat System: Attacks and Damage
10Chapter 8 — Advanced Combat: Blocks, Dodges, and Armor
11Chapter 9 — Enemy AI Part 1: Patrol and Detection
12Chapter 10 — Enemy AI Part 2: Combat Behaviors
13Chapter 11 — Interactive Items and Inventory
14Chapter 12 — User Interface: Health Bars and Inventory Screens
15Chapter 13 — Boss Fight Design
16Chapter 14 — Game Progression: Experience, Levels, and Save System
17Chapter 15 — Sound Effects and Visual Feedback
18Chapter 16 — Debugging and Optimizing Your Game
19Chapter 17 — Packaging and Deployment
20Chapter 18 — Next Steps and Advanced Topics
21About the Author