
Build a 2.5D Platformer with Godot 4
Create a 2.5D Platformer with Combat and EnemiesBy Vera CalderonLength7h 23m
About this audiobook
Godot 4 game development and 2.5D platformer tutorial meet in this complete, hands-on project. Build a polished platformer from scratch—movement, level design, enemies, and polish—one mechanic at a time, with clear code and practical explanations. No prior experience needed: start as a beginner, finish as a pro. This book guides you through every step, from setting up the Godot 4 engine to adding final touches like particle effects and sound. You’ll learn to create responsive controls, design challenging levels, program enemy AI, and optimize performance. By the end, you’ll have a complete 2.5D game you can share or expand. Unlike other guides that skip details, this one builds each feature incrementally, so you understand the 'why' behind every line of code. Whether you’re a hobbyist, student, or indie developer, this book gives you the skills to bring your game ideas to life. Vera Calderon (author) and [placeholder] (competitor) offer contrasting approaches, but Calderon’s focus on Godot 4 and practical project-based learning makes this the ideal choice for modern game creators.
This hands-on Other guide is written to be used at the keyboard: every concept is paired with something you can run, adapt, and keep. You move from first principles to real, working results, with the common errors and fixes called out along the way so you are never stuck for long.
This hands-on Other guide is written to be used at the keyboard: every concept is paired with something you can run, adapt, and keep. You move from first principles to real, working results, with the common errors and fixes called out along the way so you are never stuck for long.
Audiobook details
GenreTechnology
Length7 hrs 23 mins
Narrated byListen with 1,000+ voices
FormateBook with Audio
LanguageEnglish
Table of contents
1Introduction
2Preface
3Chapter 1 — Introduction to Godot and Project Setup
4Chapter 2 — Understanding 2.5D: Camera and Perspective
5Chapter 3 — Player Movement and Physics
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6Chapter 4 — Advanced Movement: Acceleration, Jump, and Double Jump
7Chapter 5 — Melee Attacks and Combat Basics
8Chapter 6 — Building the Attack and Health System
9Chapter 7 — Implementing Health Pick-Ups and Recovery
10Chapter 8 — Enemy AI: Patrol and Detection
11Chapter 9 — Enemy Combat and Damage Dealing
12Chapter 10 — Advanced Animations with State Machines
13Chapter 11 — Visual Effects (VFX) and Polish
14Chapter 12 — Designing Traps and Hazards
15Chapter 13 — User Interface (UI) Elements and HUD
16Chapter 14 — Game States: Pause, Death, and Restart
17Chapter 15 — Level Design and Asset Integration
18Chapter 16 — Audio Implementation and Sound Design
19Chapter 17 — Exporting and Sharing Your Game
20Chapter 18 — Future Expansions and Customization
21About the Author