
The Gaming Table
Enriched edition.By Andrew SteinmetzLength19h 8m
About this audiobook
Andrew Steinmetz's 'The Gaming Table' is a novel set in the 19th century that delves into the intricate world of gambling, highlighting the psychological and social dynamics at play. Steinmetz's writing style embodies the Romantic sensibility of the era, with vivid descriptions and complex characterizations. The novel explores themes of risk, fate, and human nature, drawing parallels between the uncertainties of gambling and the uncertainties of life itself. Through the lens of the gaming table, Steinmetz offers a nuanced commentary on the various facets of human behavior and emotion. The book is a captivating read for those interested in historical fiction and psychological insights into the human experience. Readers can expect a thought-provoking narrative that challenges conventional ideas of morality and chance. Andrew Steinmetz's personal background as a former professional gambler lends an authentic voice to 'The Gaming Table', enriching the narrative with insights into the highs and lows of the gambling world. Recommended for readers seeking a deep exploration of human nature and the complexities of risk-taking.
In this enriched edition, we have carefully created added value for your reading experience:
- Hand‐picked Memorable Quotes shine a spotlight on moments of literary brilliance.
- Interactive footnotes clarify unusual references, historical allusions, and archaic phrases for an effortless, more informed read.
Audiobook details
GenreOther
Length19 hrs 8 mins
Narrated byListen with 1,000+ voices
FormateBook with Audio
Publish dateDec 17, 2020
LanguageEnglish
Table of contents
1The Blue Book of Chess
2Volume 1
3PREFACE.
4CHAPTER I. THE UNIVERSAL PASSION OF GAMING; OR, GAMING ALL THE WORLD OVER.
5CHAPTER II. GAMBLING AMONG THE ANCIENT HINDOOS.—A HINDOO LEGEND AND ITS MODERN
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6CHAPTER III. GAMBLING AMONG THE ANCIENT EGYPTIANS, PERSIANS, AND GREEKS.
7CHAPTER IV. GAMING AMONG THE ANCIENT ROMAN EMPERORS.
8CHAPTER V. GAMBLING IN FRANCE IN ALL TIMES.
9CHAPTER VI. THE RISE AND PROGRESS OF MODERN GAMING IN ENGLAND.
10CHAPTER VII. GAMBLING IN BRIGHTON IN 1817.
11CHAPTER VIII. GAMBLING AT THE GERMAN BATHING-PLACES.——
12CHAPTER IX. GAMBLING IN THE UNITED STATES.
13CHAPTER X. LADY GAMESTRESSES.
14CHAPTER XI. GAMBLING POETS, SAVANTS, PHILOSOPHERS, WITS, AND STATESMEN.
15CHAPTER XII. REMARKABLE GAMESTERS. ——MONSIEUR CHEVALIER.
16CHAPTER XIII. THE LOTTERIES AND THEIR BEWILDERMENTS.
17CHAPTER XIV. THE LAWS AGAINST GAMING IN VARIOUS COUNTRIES.
18Volume 2
19CHAPTER I. CHEVALIERS D'INDUSTRIE, OR POLITE SHARPERS.
20CHAPTER II. PROFESSIONAL GAMESTERS AND THEIR FRAUDS.
21CHAPTER III. ANECDOTES OF THE PASSIONS AND VICISSITUDES OF GAMESTERS.
22CHAPTER IV. ATROCITIES, DUELS, SUICIDES, AND EXECUTION OF GAMBLERS.
23CHAPTER V. ODDITIES AND WITTICISMS OF GAMBLERS.
24CHAPTER VI. THE GAMING CLUBS.
25CHAPTER VII. DOINGS IN GAMING HOUSES.
26CHAPTER VIII. THE DOCTRINE OF PROBABILITIES APPLIED TO GAMBLING.
27CHAPTER IX. THE HISTORY OF DICE AND CARDS.
28CHAPTER X. PIQUET, BASSET, FARO, HAZARD, PASSE-DIX, PUT, CROSS AND PILE,
29CHAPTER XI. COCK-FIGHTING.
30CHAPTER XII. THE TURF, HISTORICAL, SOCIAL, MORAL.
31CHAPTER XIII. FORTUNE-TELLING BY CARDS (FOR LADIES).
32CHAPTER XIV. AMUSING CARD TRICKS.(86)
33Memorable Quotes