
The Best Magic Games
By Annalisa Strada, Gianluigi SpiniLength1h 59m
About this audiobook
Within this complete book the reader will find the best techniques addressed both to beginners that want to start learning and to experts that wish to improve their skills. Extraordinary divinations, predictions and incomprehensible immersions into the minds are some of the performances shown in the mentalist sessions. The purpose of this manual is to get the reader to learn how to perform every trick presented in this book with agility, confidence and skill.
Audiobook details
GenreOther
Length1 hr 59 mins
Narrated byListen with 1,000+ voices
FormateBook with Audio
LanguageEnglish
Table of contents
1Introduction
26TWO CARDS “FLYING” OVER THE WAND
2Introduction
27Games with coins
3Materials and Accessories
28THE DISAPPEARINGCOIN (I)
4Cards
29THE DISAPPEARINGCOIN (II)
5Prepare the deck
30THE DISAPPEARINGCOIN (III)
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6The guiding card
31A CALCULATION THAT NEVER WORKS OUT
7Sort the deck
32A COIN PASSES THROUGH A SHEET OF PAPER
8Shuffle the deck
33A COIN IN A HANDKERCHIEF
9The obvious choice
34THE ATTACHED FINGERS
10Magic wand
35Games with handkerchiefs
11Handkerchiefs
36THE HILARIOUS TUBE
12Balls, coins and banknotes
37A HANDKERCHIEF BETWEEN THE HANDS
13Cardboard
38THE FLYING HANDKERCHIEF
14Ropes and rubber bands
39THE LINKED HANDKERCHIEFS
15Envelopes
40THE HANDKERCHIEF VANISHING FROM A SEALED GLASS
16Table and accessories
41THE VORACIOUS HANDKERCHIEF
17The storage box
42Games with glasses
18The drop hole
43THE GLASS AND THE CARDBOARD
19The bag
44THE GLASS OF GREAT CAPACITY
20Costume
45THE GLASS AND THE COIN
21Games with the magic wand
46THE FLOATING NEEDLE
22THE FLYING MAGIC WAND
47THE GLASS THAT DRINKS THE BALL
23THE SEMI-MOBILE WAND
48Games with ropes, thread and cords
24THE DESTRUCTION OF THE WAND
49THE KNOT WITH SEPARATED HANDS
25THE BALL THAT ROLLS ON THE WAND
50A SERIES OF KNOTS