
Narrative, Genre and Ideology in Video Games
an analysis of gender roles and structures of powerBy Bruna PicklerLength1h 28m
About this audiobook
This book sheds light on gender politics and structures of power that can be found in new media, as a single structure that can be found in any game. This book brings to the public an academic dissertation, that was written to grant a Master's Degree to its author. It aims to produce knowledge regarding the modern video game medium by analyzing the narrative pertaining to one such game. To be written, a game was played and replayed to its whole extension, and analyzed throughout. The game is used as a contemporary example of the cultural form. The dissertation focuses on the narrative structure of the text using the theoretical work of Vladimir Propp and the ideas he develops in Morphology of Folktale (1968). This book argues that the morphology identified by Propp as being present in traditional folk narratives can also be found in a contemporary electronic cultural text. It also identifies and discusses issues regarding character development, the relationships between archetypes and categories, the allocation of tasks to the players within the story-as-game, the characteristics of the temporal development of the narrative, the significance and roles of the main characters, and the extent to which gender politics informs the narrative of this contemporary video game.
"The thing women have yet to learn is nobody gives you power. You just take it.
― Roseanne Barr
Audiobook details
GenreLiterary Classics
Length1 hr 28 mins
Narrated byListen with 1,000+ voices
FormateBook with Audio
Publish dateJan 10, 2024
LanguageEnglish
Table of contents
1ACKNOWLEDGEMENTS
21
3INTRODUCTION
41. 1. CONTEXT OF THE RESEARCH
51. 2. KEY THEORISTS
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61. 3. GAP IN THE LITERATURE AND FUTURE RESEARCH
72
8JUSTIFICATION OF THE TOPIC
93
10LITERATURE REVIEW
113. 1. NARRATOLOGY
123. 2. IDEOLOGY
133. 3. GENRE
143. 4. PLOT AND VISUALS
154
16METHODOLOGY
175
18BRIEF INTRODUCTION TO AND ACCOUNT OF THE GAME
196
20THE GAME ASSASSIN’S CREED REVELATIONS NARRATIVE
216. 1. SEQUENCE 1 - A SORT OF HOMECOMING
226. 2. SEQUENCE 2 - THE CROSSROADS OF THE WORLD
236. 3. SEQUENCE 3 - LOST AND FOUND
246. 4. SEQUENCE 4 - THE UNCIVIL WAR
256. 5. SEQUENCE 5 - HEIR TO THE EMPIRE
266. 6. SEQUENCE 6 - FORTUNE’S DISFAVOR
276. 7. SEQUENCE 7 - UNDERWORLD
286. 8. SEQUENCE 8 - THE END OF AN ERA
296. 9. SEQUENCE 9 - REVELATIONS
307
31ANALYSIS (THE APPLE’S TALE MORPHOLOGY)
328
33CONCLUSION