Gary Pennycroft designed a board game about ownership—and
then used it to design a city.
He called the game Mondello.
Every rule rewarded wealth. Every move punished the poor.
Winning meant taking until there was nothing left to take.
Then Pennycroft took the logic off the board and into the streets.
Neighborhoods were renamed. Housing became “assets.”
Entire communities erased beneath the promise of progress.
A hacker known as Null exposes how closely the city follows
the game—leaking ledgers, sabotaging auctions, and leaving a
single mark where the system tries to hide: Ø
As the truth spreads, resistance takes shape.
Charity wields antitrust law where her father never expected it.
Ava turns eviction notices into meeting points—and neighbors into a movement.
What begins as quiet sabotage becomes a public reckoning—and
a choice the city can no longer avoid:
Keep playing a rigged game—or flip the board.
For readers of The Circle, The Warehouse, and Parable of the Sower.
17LEGACY UNDONE: THE END—or perhaps, just your turn.
7NIKO VALE
18EPILOGUE
8THE EMPIRE EXPANDS
19NULL’S RULEBOOK
9J.P. MORGAN VI
20THE REVIEWS
10AVA COMMUNITY
21APPENDIX II: TOKENS, MONEY & DEED CARDS
11THE AUCTION BLOCK
22APPENDIX III: MONDELLO PLAYING CARDS: APPENDIX III: Mondello Playing Cards and Collector’s Note
About the author
Kyle Thompson
Kyle enjoys spending time with Mari-Jo, experimenting in the kitchen. He is a firm believer that iced coffee should be its own food group. Kyle finds inspiration outdoors while hiking, camping, and exploring nature. Quiet evenings often turn into creative sessions where new ideas take shape.
Mondello Empire of Greed marks his fiction debut, inspired by the way a classic board game mirrors real life—revealing how the rules we learn can evolve into the blueprints for ambition, greed, and moral choice.
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