
Middy and Ensign
A High-Seas Adventure of Courage and CamaraderieBy George Manville FennLength16h 10m
About this audiobook
In "Middy and Ensign," George Manville Fenn presents a captivating nautical adventure that intricately weaves themes of courage, camaraderie, and the trials of youthful aspiration. Set against the backdrop of the Royal Navy during the 19th century, the novel showcases Fenn's adeptness at vivid descriptions and realistic dialogue, reflecting the maritime culture and societal values of his time. The narrative follows the spirited journey of a young midshipman and his encounters with a range of characters, each vividly painted with Fenn's characteristic attention to detail and emotional depth. George Manville Fenn, a prolific Victorian author known for his tales of adventure and exploration, was deeply influenced by the maritime culture of his era. His own experiences and interests in the sea, combined with his background in the literary traditions of moral instruction, inform the vivid portrayals of naval life found within this novel. Through scenes of shipboard challenges and moral dilemmas, Fenn effectively investigates the formative processes of character development and leadership. "Middy and Ensign" is a must-read for those who appreciate classic adventure literature and the dynamics of naval life. Fenn's storytelling prowess and the rich historical context make it an engaging choice for readers interested in the exploration of personal growth through experience and the honored traditions of the sea.
Audiobook details
GenreGeneral Fiction, Historical Fiction
Length16 hrs 10 mins
Narrated byListen with 1,000+ voices
FormateBook with Audio
Publish dateAug 22, 2023
LanguageEnglish
Table of contents
1Introduction
34How Mr Linton believed in a Precipice.
2G. Manville Fenn
35Private Gray has his Orders.
3On Board The “Startler”.
36A Hot Night on board the “Startler.”
4Introduces more Friends; with a few Words on the River Parang.
37How Ali made his Plans.
5Doctor Bolter cures one Patient, and is left with another.
38At the Prison in the Woods.
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6Doctor Bolter rubs his Hands, and Captain Smithers looks Green.
39How Ali made a Dash for Liberty.
7Up the Parang River.
40A Swim in the Night.
8How Tom Long tried the Durian.
41How Ali brought News, and was not believed.
9How Dick related the Visit.
42How Private Gray went a-fishing.
10Tom Long’s Wound.
43The Value of Private Sim.
11A Night Attack, and a Misfortune.
44Why Dullah came to the Isle.
12How Bob Roberts was not Drowned.
45Tom Long heads a Sally-Party.
13How Bob Roberts had a Lesson on Common Sense.
46How Captain Smithers made Plans.
14A Discussion upon Wounds.
47Through Fire and Water.
15An Unpleasant Interruption.
48Shows how Bob Roberts gave a Hint, and the Malays got into Hot Water.
16How Bob Roberts made a Firm Friend.
49How Bob Roberts burned the Prahu.
17How the Sultan was put off with Words.
50Pleasant Days at the Fort.
18How Private Sim took a Nap, and found it Unpleasant.
51How Ali went to spy out the Land.
19How Dick buys a Rajah, and his first Luff objects.
52How Bob fished for Miss Linton.
20How Bob Roberts went a-fishing.
53Dealings with the Deep.
21How Bob and Old Dick finished their Day.
54How the Steamer went up the Right Arm of the River.
22A Run after a Rajah.
55Private Sim is very Wide Awake.
23How Abdullah showed the Smooth Side of his Ways.
56The End of Ali’s Mission.
24The Crew of the Captain’s Gig.
57How the Hunting-Party fared.
25How Bob Roberts and Tom Long asked for Leave.
58Doctor Bolter’s Bird.
26A Jaunt in the Jungle, with an Awkward End.
59How Doctor Bolter got in a Mess.
27How Bob and Tom bagged Strange Game.
60The Dose of Toobah.
28How the two Companions were knocked off their Perch.
61Like Brothers in Distress.
29How Diplomacy worked in a Malay State.
62Signals of Distress.
30How Sultan Hamet visited his Friends.
63How Bob Roberts turned the Tables.
31How Ali fell into a Trap.
64Captain Smithers proves a True Officer, and Private Gray a Gentleman.
32How Private Gray proved Suspicious.
65The Last of it.
33How Some could go and Some must stay.
66The End.