How? or, Spare Hours Made Profitable for Boys and Girls

How? or, Spare Hours Made Profitable for Boys and Girls

Engaging young minds with hands-on learningBy Kennedy Holbrook
Michael Caine
Listen with Sir Michael Caine™ and 1,000+ voices
Length6h 52m

About this audiobook

In "How? or, Spare Hours Made Profitable for Boys and Girls," Kennedy Holbrook offers an engaging exploration of leisure time and its potential to cultivate productive habits in youth. Interwoven with practical advice, the book adopts an accessible and conversational tone, making it a delightful read for both young audiences and adult guardians. Holbrook draws from the educational advances of the late 19th century, emphasizing the importance of self-directed learning and creativity, thus situating the text within the broader context of contemporary educational reforms that sought to empower children with impactful life skills. Kennedy Holbrook, an advocate for enriching children's lives through purposeful activities, was influenced by the educational philosophies emerging during his time. His passion for youth empowerment permeates his writing, reflecting an understanding of children's needs for guidance in an increasingly complex world. Having witnessed the transformative power of education in shaping young lives, Holbrook designed this book as a resource that encourages self-improvement and proactive thinking among its readers. This essential guide is a must-read for parents, educators, and young minds seeking to optimize their downtime. Holbrook'Äôs insightful suggestions inspire a sense of purposefulness and engagement, fostering both creativity and responsibility. Embrace the potential of your 'spare hours''Äîthis book is an invaluable companion on the journey toward productive living.

Audiobook details

GenreEducation and Learning
Length6 hrs 52 mins
Narrated byListen with 1,000+ voices
FormateBook with Audio
Publish dateOct 27, 2023
LanguageEnglish

Table of contents

1PREFACE.
76A SIMPLER FORM OF THE CAMERA OBSCURA.
2INDEX.
77THE SKETCHING CAMERA.
3THE WINDMILL PUPPET.
78THE DARKENED ROOM.
4THE FLYING WHIRLIGIG.
79FIRST PROCESS.
5HOW TO MAKE A BOOK.
80THE TOY PANORAMA.
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6THE SNAKE.
81A MORE ELABORATE PANORAMA.
7THE DIVIDED SQUARE PUZZLE.
82REPOUSSÉ, OR HAMMERED BRASS.
8EXPERIMENT WITH TWO PIECES OF GLASS.
83PLAQUE IN HAMMERED BRASS.
9THE GRIMACING FACE.
84CARD-RECEIVER.
10A GOOD BALL.
85FOXING.
11AMUSING EXPERIMENT WITH TOOTH-PICKS.
86ANNEALING.
12HOW TO CUT TOPS FROM GLASS BOTTLES.
87A SALVER IN REPOUSSÉ.
13A BOY’S BAROMETER.
88A SILVER BANGLE FOR A LADY’S BRACELET.
14AN INFALLIBLE BAROMETER.
89A BANGLE BRACELET.
15THE BALANCING DOLL.
90A FRAME FOR A PLAQUE.
16THE BOOMERANG.
91THE SALT-WATER AQUARIUM.
17THE MAGIC TELESCOPE.
92THE SCREW-PROPELLER; OR, WEATHER-VANE AND WINDMILL COMBINED.
18TO CRYSTALLIZE GRASSES, SEED-VESSELS, Etc.
93THE SIDE-WHEELER.
19METHOD OF COLORING ALUM CRYSTALS.
94THE REGATTA WINDMILL.
20ANIMATED FIRE.
95SOME OBJECTS FOR THIS MICROSCOPE.
21A PRETTY ORNAMENT FOR A BOY TO MAKE.
96SEA-MOSSES.
22HOW TO MAKE A BLOWPIPE.
97ANTIQUES AND HORRIBLES.
23HOW TO BLOW GLASS.
98THE MUSICAL CHICKENS.
24A SIPHON.
99CAPTAIN S.’S PEG PUZZLE.
25TO MELT STONES.
100TIT-TAT-TO.
26A SOAP BUBBLE.
101AIR, EARTH, OR THE SEA?
27RESIN BUBBLES.
102TURKS AND RUSSIANS.
28THE THREE MAGICAL CARDS.
103THIRTY-ONE.
29AN OPTICAL GAME.
104KEY.
30TO TELL THE NUMBER THOUGHT OF BY A PERSON.
105BATTLEDORE AND SHUTTLECOCK.
31THE COUNTER PUZZLE.
106RING TOSS.
32ANOTHER ARITHMETICAL TRICK.
107CHECKERS.
33TO TELL TWO OR MORE NUMBERS WHICH A PERSON HAS THOUGHT OF.
108THE SPIRIT JEW’S-HARP.
34AN EASY PROOF FOR SUMS IN MULTIPLICATION.
109A NEW WAY TO KINDLE THE FIRE.
35THE SELF-RECTIFYING DART.
110A HOME-MADE COMPASS.
36THE BALANCING PIN.
111HOW TO MAKE A CIRCLE.
37A BOX-SLED FOR BABY.
112THE MAGNETIC CIRCUS.
38A SET OF CARS.
113TO PRODUCE RAISED FIGURES ON AN EGG.
39THE TOY LOCOMOTIVE.
114AN ARITHMETICAL CURIOSITY.
40A FREIGHT TRAIN.
115ONE WAY TO FIND THE NUMBER OF DAYS IN THE MONTH.
41A LOT OF PAPER WINDMILLS.
116SOME ELECTRICAL EXPERIMENTS.
42A WINTER GARDEN.
117A SIMPLE ELECTROPHORUS.
43THE BOOT PUZZLE.
118THE EBONITE ELECTROPHORUS.
44HOW TO TAKE PORTRAITS.
119A LEYDEN JAR.
45HOW TO BREAK A STRING.
120THE PITH DANCER.
46A CORN-STALK FIDDLE.
121THE OBEDIENT BOTTLE.
47THE XYLOPHONE.
122THE IMMOVABLE CARD.
48THE ÆOLIAN HARP.
123A TRIPLE BRIDGE.
49THE BOSTON CLAPPER.
124AN ILLUSTRATION OF “INERTIA.”
50PAPIER-MACHÉ.
125HOW TO PALM A COIN.
51THE JAPANESE PAPER BIRD.
126HOW TO PASS A COIN.
52THE TUMBLING EGG.
127HOW TO ROB PETER AND ENRICH PAUL.
53THE THREE HALOS.
128DANGER OF REPETITION.
54PAPER BOATS.
129THE INEXHAUSTIBLE HAT.
55HOW TO TAKE IMPRESSIONS OF PLANTS.
130ANOTHER HAT TRICK.
56A NICE FRAME FOR THE ABOVE.
131THE PERAMBULATING EGG.
57PAPIER-MACHÉ BOATS.
132THE MAGIC DISPATCHER.
58THE TOY STEAM-BOAT.
133THE TURKISH RING TRICK.
59THE BOTTLE IMP.
134HOW TO MELT AND RE-COIN A HALF-DOLLAR.
60TELESCOPE WHICH A BOY CAN MAKE.
135BURNING THE CENTER FROM A HANDKERCHIEF.
61THE ORNAMENTAL EGG.
136THE MAGIC ROPE.
62TRINKET-HOLDER.
137A CAMPING-OUT COOKING-STOVE.
63AN IDEA FOR BRACKETS.
138NECESSITY OF A SOBER COUNTENANCE.
64ANOTHER BRACKET.
139THE GREAT CHINESE ROPE FEAT.
65THE CONE AND TWIG BRACKET.
140TO PULL A STRING THROUGH A BUTTON-HOLE.
66THE PEBBLE VASE.
141TO UNITE A PARTED STRING.
67THE CONE AND TWIG HANGING-BASKET.
142THE CRYSTAL VASE.
68PAPER BOXES.
143OCTAGON PUZZLE.
69A SHAVING-CASE.
144THE CROSS PUZZLE.
70A PANEL OF LEATHER WORK.
145SQUARE PUZZLE.
71TO TELL THE HOUR OF THE DAY BY THE LEFT HAND.
146A SIMPLE FOUNTAIN.
72STENCILS.
147THE FAN FROM NAGASAKI.
73LIGHT PRODUCED BY FRICTION UNDER WATER.
148THE MINIATURE YACHT AND HOW TO RIG HER.
74EXPERIMENT WITH FLOWER-SEEDS.
149A SCHOONER YACHT.
75HOW TO SKELETONIZE LEAVES.

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