1Introduction
7BOY'S DETERMINATION—GOING THROUGH A CREVICE—THE MOVABLE ROCK—AID TO DISCOVER—UP THROUGH A HOLE—THE GOLDEN HEAP—DESMOND'S GREAT TRIUMPH—THE OLD MEXICAN'S SECRET EXPOSED.
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8DISCUSSING THE FIND—A NEW RESOLUTION—GOING TO CREEDON MINE—A DISAPPOINTMENT—BETTER INDICATIONS—A NEW MOVE.
3THE CAMPFIRE IN THE GULCH—AN ALARM—THE SOLITARY FIGURE—UNDER COVER—A WHITE MAN—"HAIL, FRIEND!"—A CORDIAL MEETING—A SECOND STRANGE CHARACTER.
9A SAD PARTING—PROPHETIC WORDS—ON THE TRAIN—A SENATOR'S SON—LEADING UP TO A TRICK—GENUINE FUN AHEAD.
4A RECOGNITION—THE WOODSMAN'S DISCLOSURES—A CHANCE AFTER ALL—THE BIVOUAC—DESMOND'S DISCOVERY—SAVAGES GALORE.
10PLAYING TO CATCH A WEASEL—A SHARP'S SCHOLAR—OPENING UP OF THE GAME—TWO BIG HANDS—A CRISIS.
5CREEDON'S KNOWLEDGE OF WOODCRAFT—THE REDMEN'S DEPARTURE—A LONG TRAIL—ON THE TRAMP—THE STRANGEST REFUGE IN THE WORLD—A BRIDGE OF RISKS.
11ALMOST A BREAK—A NOVEL GAME TO ROB—OUR HERO'S ARTISTIC ACTING—A TABLEAU AND A GRAND SURPRISE.