
A Desperate Chance; Or, The Wizard Tramp's Revelation, a Thrilling Narrative
By Old SleuthLength2h 18m
About this audiobook
In "A Desperate Chance; Or, The Wizard Tramp's Revelation," Old Sleuth delivers a gripping narrative that intricately weaves elements of mystery and adventure. The book, situated within the flourishing genre of American detective fiction in the late 19th century, presents a thrilling exploration of the human psyche through its portrayal of the enigmatic 'Wizard Tramp.' Old Sleuth employs a straightforward yet compelling prose style, marked by vivid descriptions and rapid pacing, which is characteristic of the dime novels prevalent during this era. This not only engages the reader but also reflects societal concerns of the time surrounding crime, class, and the quest for justice. Old Sleuth, a pseudonymous author known for his prolific writing in the genre of sensational fiction, was heavily influenced by his own experiences and the cultural zeitgeist of his time. His works often encapsulate the fears and fascinations of a rapidly modernizing society, with a focus on the moral ambiguities encountered in a world rife with deception and intrigue. This particular work showcases Sleuth's keen understanding of the detective archetype as it evolves within American literature, marking a significant contribution to the genre. This book is highly recommended for readers interested in classic detective narratives and the evolution of American literature from the 19th century. Old Sleuth's masterful storytelling not only captivates but also invites critical reflection on the social issues that linger today, making it a riveting read for both literary scholars and casual enthusiasts alike.
Audiobook details
GenreMystery and Thriller, Action and Adventure
Length2 hrs 18 mins
Narrated byListen with 1,000+ voices
FormateBook with Audio
Publish dateSep 16, 2022
LanguageEnglish
Table of contents
1Introduction
7BOY'S DETERMINATION—GOING THROUGH A CREVICE—THE MOVABLE ROCK—AID TO DISCOVER—UP THROUGH A HOLE—THE GOLDEN HEAP—DESMOND'S GREAT TRIUMPH—THE OLD MEXICAN'S SECRET EXPOSED.
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8DISCUSSING THE FIND—A NEW RESOLUTION—GOING TO CREEDON MINE—A DISAPPOINTMENT—BETTER INDICATIONS—A NEW MOVE.
3THE CAMPFIRE IN THE GULCH—AN ALARM—THE SOLITARY FIGURE—UNDER COVER—A WHITE MAN—"HAIL, FRIEND!"—A CORDIAL MEETING—A SECOND STRANGE CHARACTER.
9A SAD PARTING—PROPHETIC WORDS—ON THE TRAIN—A SENATOR'S SON—LEADING UP TO A TRICK—GENUINE FUN AHEAD.
4A RECOGNITION—THE WOODSMAN'S DISCLOSURES—A CHANCE AFTER ALL—THE BIVOUAC—DESMOND'S DISCOVERY—SAVAGES GALORE.
10PLAYING TO CATCH A WEASEL—A SHARP'S SCHOLAR—OPENING UP OF THE GAME—TWO BIG HANDS—A CRISIS.
5CREEDON'S KNOWLEDGE OF WOODCRAFT—THE REDMEN'S DEPARTURE—A LONG TRAIL—ON THE TRAMP—THE STRANGEST REFUGE IN THE WORLD—A BRIDGE OF RISKS.
11ALMOST A BREAK—A NOVEL GAME TO ROB—OUR HERO'S ARTISTIC ACTING—A TABLEAU AND A GRAND SURPRISE.
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6ON AN EXPLORING EXPEDITION—A FIND IN A CAVE—THE SEPULCHRAL VOICE—THE EXPLANATION—DESMOND GETS SQUARE ON A TRICK—STRANGE LONGINGS—THE FINDING OF A NUGGET.
12CONCLUSION.